[][src]Struct winapi::um::d3d12::D3D12_FEATURE_DATA_ARCHITECTURE

#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
    pub NodeIndex: UINT,
    pub TileBasedRenderer: BOOL,
    pub UMA: BOOL,
    pub CacheCoherentUMA: BOOL,
}

Fields

NodeIndex: UINTTileBasedRenderer: BOOLUMA: BOOLCacheCoherentUMA: BOOL

Trait Implementations

impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE[src]

impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE[src]

impl Default for D3D12_FEATURE_DATA_ARCHITECTURE[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.