[][src]Module winapi::um::d3d11tokenizedprogramformat

Constants

D3D10_SB_PIXEL_SHADER
D3D10_SB_VERTEX_SHADER
D3D10_SB_GEOMETRY_SHADER
D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK
D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT
D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK
D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT
D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK
D3D10_SB_OPCODE_ADD
D3D10_SB_OPCODE_AND
D3D10_SB_OPCODE_BREAK
D3D10_SB_OPCODE_BREAKC
D3D10_SB_OPCODE_CALL
D3D10_SB_OPCODE_CALLC
D3D10_SB_OPCODE_CASE
D3D10_SB_OPCODE_CONTINUE
D3D10_SB_OPCODE_CONTINUEC
D3D10_SB_OPCODE_CUT
D3D10_SB_OPCODE_DEFAULT
D3D10_SB_OPCODE_DERIV_RTX
D3D10_SB_OPCODE_DERIV_RTY
D3D10_SB_OPCODE_DISCARD
D3D10_SB_OPCODE_DIV
D3D10_SB_OPCODE_ELSE
D3D10_SB_OPCODE_EMIT
D3D10_SB_OPCODE_EMITTHENCUT
D3D10_SB_OPCODE_ENDIF
D3D10_SB_OPCODE_ENDLOOP
D3D10_SB_OPCODE_ENDSWITCH
D3D10_SB_OPCODE_EQ
D3D10_SB_OPCODE_EXP
D3D10_SB_OPCODE_FRC
D3D10_SB_OPCODE_FTOI
D3D10_SB_OPCODE_FTOU
D3D10_SB_OPCODE_GE
D3D10_SB_OPCODE_IADD
D3D10_SB_OPCODE_IF
D3D10_SB_OPCODE_IEQ
D3D10_SB_OPCODE_IGE
D3D10_SB_OPCODE_ILT
D3D10_SB_OPCODE_IMAD
D3D10_SB_OPCODE_IMAX
D3D10_SB_OPCODE_IMIN
D3D10_SB_OPCODE_IMUL
D3D10_SB_OPCODE_INE
D3D10_SB_OPCODE_INEG
D3D10_SB_OPCODE_ISHL
D3D10_SB_OPCODE_ISHR
D3D10_SB_OPCODE_ITOF
D3D10_SB_OPCODE_LABEL
D3D10_SB_OPCODE_LD
D3D10_SB_OPCODE_LD_MS
D3D10_SB_OPCODE_LOG
D3D10_SB_OPCODE_LOOP
D3D10_SB_OPCODE_LT
D3D10_SB_OPCODE_MAD
D3D10_SB_OPCODE_MIN
D3D10_SB_OPCODE_MAX
D3D10_SB_OPCODE_CUSTOMDATA
D3D10_SB_OPCODE_MOV
D3D10_SB_OPCODE_MOVC
D3D10_SB_OPCODE_MUL
D3D10_SB_OPCODE_NE
D3D10_SB_OPCODE_NOP
D3D10_SB_OPCODE_NOT
D3D10_SB_OPCODE_OR
D3D10_SB_OPCODE_RESINFO
D3D10_SB_OPCODE_RET
D3D10_SB_OPCODE_RETC
D3D10_SB_OPCODE_ROUND_NE
D3D10_SB_OPCODE_ROUND_NI
D3D10_SB_OPCODE_ROUND_PI
D3D10_SB_OPCODE_ROUND_Z
D3D10_SB_OPCODE_RSQ
D3D10_SB_OPCODE_SAMPLE
D3D10_SB_OPCODE_SAMPLE_C
D3D10_SB_OPCODE_SAMPLE_C_LZ
D3D10_SB_OPCODE_SAMPLE_L
D3D10_SB_OPCODE_SAMPLE_D
D3D10_SB_OPCODE_SAMPLE_B
D3D10_SB_OPCODE_SQRT
D3D10_SB_OPCODE_SWITCH
D3D10_SB_OPCODE_SINCOS
D3D10_SB_OPCODE_UDIV
D3D10_SB_OPCODE_ULT
D3D10_SB_OPCODE_UGE
D3D10_SB_OPCODE_UMUL
D3D10_SB_OPCODE_UMAD
D3D10_SB_OPCODE_UMAX
D3D10_SB_OPCODE_UMIN
D3D10_SB_OPCODE_USHR
D3D10_SB_OPCODE_UTOF
D3D10_SB_OPCODE_XOR
D3D10_SB_OPCODE_DCL_RESOURCE
D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER
D3D10_SB_OPCODE_DCL_SAMPLER
D3D10_SB_OPCODE_DCL_INDEX_RANGE
D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY
D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE
D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT
D3D10_SB_OPCODE_DCL_INPUT
D3D10_SB_OPCODE_DCL_INPUT_SGV
D3D10_SB_OPCODE_DCL_INPUT_SIV
D3D10_SB_OPCODE_DCL_INPUT_PS
D3D10_SB_OPCODE_DCL_INPUT_PS_SGV
D3D10_SB_OPCODE_DCL_INPUT_PS_SIV
D3D10_SB_OPCODE_DCL_OUTPUT
D3D10_SB_OPCODE_DCL_OUTPUT_SGV
D3D10_SB_OPCODE_DCL_OUTPUT_SIV
D3D10_SB_OPCODE_DCL_TEMPS
D3D10_SB_OPCODE_DCL_INDEXABLE_TEMP
D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS
D3D10_SB_NUM_OPCODES
D3D10_SB_OPCODE_TYPE_MASK
D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_MASK
D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_SHIFT
D3D10_SB_INSTRUCTION_SATURATE_MASK
D3D10_SB_INSTRUCTION_TEST_ZERO
D3D10_SB_INSTRUCTION_TEST_NONZERO
D3D10_SB_INSTRUCTION_TEST_BOOLEAN_MASK
D3D10_SB_INSTRUCTION_TEST_BOOLEAN_SHIFT
D3D10_SB_RESINFO_INSTRUCTION_RETURN_FLOAT
D3D10_SB_RESINFO_INSTRUCTION_RETURN_RCPFLOAT
D3D10_SB_RESINFO_INSTRUCTION_RETURN_UINT
D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_MASK
D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_SHIFT
D3D10_SB_OPCODE_EXTENDED_MASK
D3D10_SB_OPCODE_EXTENDED_SHIFT
D3D10_SB_EXTENDED_OPCODE_EMPTY
D3D10_SB_EXTENDED_OPCODE_SAMPLE_CONTROLS
D3D10_SB_EXTENDED_OPCODE_TYPE_MASK
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_U
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_V
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_W
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD_MASK
D3D10_SB_RESOURCE_RETURN_TYPE_MASK
D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
D3D10_SB_CUSTOMDATA_COMMENT
D3D10_SB_CUSTOMDATA_DEBUGINFO
D3D10_SB_CUSTOMDATA_OPAQUE
D3D10_SB_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER
D3D10_SB_CUSTOMDATA_CLASS_MASK
D3D10_SB_CUSTOMDATA_CLASS_SHIFT
D3D10_SB_OPERAND_N_COMPONENT
D3D10_SB_OPERAND_NUM_COMPONENTS_MASK
D3D10_SB_OPERAND_TYPE_TEMP
D3D10_SB_OPERAND_TYPE_INPUT
D3D10_SB_OPERAND_TYPE_OUTPUT
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP
D3D10_SB_OPERAND_TYPE_SAMPLER
D3D10_SB_OPERAND_TYPE_RESOURCE
D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER
D3D10_SB_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER
D3D10_SB_OPERAND_TYPE_LABEL
D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID
D3D10_SB_OPERAND_TYPE_OUTPUT_DEPTH
D3D10_SB_OPERAND_TYPE_NULL
D3D10_SB_OPERAND_TYPE_RASTERIZER
D3D10_SB_OPERAND_TYPE_OUTPUT_COVERAGE_MASK
D3D10_SB_OPERAND_TYPE_MASK
D3D10_SB_OPERAND_TYPE_SHIFT
D3D10_SB_OPERAND_INDEX_DIMENSION_MASK
D3D10_SB_OPERAND_INDEX_DIMENSION_SHIFT
D3D10_SB_OPERAND_INDEX_RELATIVE
D3D10_SB_OPERAND_EXTENDED_MASK
D3D10_SB_OPERAND_EXTENDED_SHIFT
D3D10_SB_EXTENDED_OPERAND_EMPTY
D3D10_SB_EXTENDED_OPERAND_MODIFIER
D3D10_SB_EXTENDED_OPERAND_TYPE_MASK
D3D10_SB_OPERAND_MODIFIER_NONE
D3D10_SB_OPERAND_MODIFIER_NEG
D3D10_SB_OPERAND_MODIFIER_ABS
D3D10_SB_OPERAND_MODIFIER_ABSNEG
D3D10_SB_OPERAND_MODIFIER_MASK
D3D10_SB_OPERAND_MODIFIER_SHIFT
D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK
D3D10_SB_OPERAND_DOUBLE_EXTENDED_SHIFT
D3D10_SB_NAME_MASK
D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED
D3D10_SB_GLOBAL_FLAGS_MASK
D3D10_SB_RESOURCE_DIMENSION_MASK
D3D10_SB_RESOURCE_DIMENSION_SHIFT
D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK
D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT
D3D10_SB_SAMPLER_MODE_DEFAULT
D3D10_SB_SAMPLER_MODE_COMPARISON
D3D10_SB_SAMPLER_MODE_MONO
D3D10_SB_SAMPLER_MODE_MASK
D3D10_SB_SAMPLER_MODE_SHIFT
D3D10_SB_INPUT_INTERPOLATION_MODE_MASK
D3D10_SB_INPUT_INTERPOLATION_MODE_SHIFT
D3D10_SB_CONSTANT_BUFFER_IMMEDIATE_INDEXED
D3D10_SB_CONSTANT_BUFFER_DYNAMIC_INDEXED
D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK
D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT
D3D10_SB_GS_INPUT_PRIMITIVE_MASK
D3D10_SB_GS_INPUT_PRIMITIVE_SHIFT
D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK
D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_SHIFT
D3D10_SB_INTERPOLATION_UNDEFINED
D3D10_SB_INTERPOLATION_CONSTANT
D3D10_SB_INTERPOLATION_LINEAR
D3D10_SB_INTERPOLATION_LINEAR_CENTROID
D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE
D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
D3D10_SB_INTERPOLATION_LINEAR_SAMPLE
D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE
D3D10_SB_PRIMITIVE_TOPOLOGY_UNDEFINED
D3D10_SB_PRIMITIVE_TOPOLOGY_POINTLIST
D3D10_SB_PRIMITIVE_TOPOLOGY_LINELIST
D3D10_SB_PRIMITIVE_TOPOLOGY_LINESTRIP
D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLELIST
D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
D3D10_SB_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
D3D10_SB_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
D3D10_SB_PRIMITIVE_UNDEFINED
D3D10_SB_PRIMITIVE_POINT
D3D10_SB_PRIMITIVE_LINE
D3D10_SB_PRIMITIVE_TRIANGLE
D3D10_SB_PRIMITIVE_LINE_ADJ
D3D10_SB_PRIMITIVE_TRIANGLE_ADJ
D3D10_SB_COMPONENT_MASK_X
D3D10_SB_COMPONENT_MASK_Y
D3D10_SB_COMPONENT_MASK_Z
D3D10_SB_COMPONENT_MASK_W
D3D10_SB_COMPONENT_MASK_R
D3D10_SB_COMPONENT_MASK_G
D3D10_SB_COMPONENT_MASK_B
D3D10_SB_COMPONENT_MASK_A
D3D10_SB_COMPONENT_MASK_ALL
D3D10_SB_NAME_UNDEFINED
D3D10_SB_NAME_POSITION
D3D10_SB_NAME_CLIP_DISTANCE
D3D10_SB_NAME_CULL_DISTANCE
D3D10_SB_NAME_RENDER_TARGET_ARRAY_INDEX
D3D10_SB_NAME_VIEWPORT_ARRAY_INDEX
D3D10_SB_NAME_VERTEX_ID
D3D10_SB_NAME_PRIMITIVE_ID
D3D10_SB_NAME_INSTANCE_ID
D3D10_SB_NAME_IS_FRONT_FACE
D3D10_SB_NAME_SAMPLE_INDEX
D3D10_SB_RESOURCE_DIMENSION_UNKNOWN
D3D10_SB_RESOURCE_DIMENSION_BUFFER
D3D10_SB_RESOURCE_DIMENSION_TEXTURECUBE
D3D10_SB_RESOURCE_DIMENSION_TEXTURECUBEARRAY
D3D10_SB_RETURN_TYPE_UNORM
D3D10_SB_RETURN_TYPE_SNORM
D3D10_SB_RETURN_TYPE_SINT
D3D10_SB_RETURN_TYPE_UINT
D3D10_SB_RETURN_TYPE_FLOAT
D3D10_SB_RETURN_TYPE_MIXED
D3D10_SB_REGISTER_COMPONENT_UNKNOWN
D3D10_SB_INSTRUCTION_RETURN_FLOAT
D3D10_SB_INSTRUCTION_RETURN_UINT
D3D10_SB_INSTRUCTION_RETURN_TYPE_MASK
D3D10_SB_INSTRUCTION_RETURN_TYPE_SHIFT
D3D11_SB_HULL_SHADER
D3D11_SB_DOMAIN_SHADER
D3D11_SB_COMPUTE_SHADER
D3D11_SB_OPCODE_HS_DECLS
D3D11_SB_OPCODE_HS_CONTROL_POINT_PHASE
D3D11_SB_OPCODE_HS_FORK_PHASE
D3D11_SB_OPCODE_HS_JOIN_PHASE
D3D11_SB_OPCODE_EMIT_STREAM
D3D11_SB_OPCODE_CUT_STREAM
D3D11_SB_OPCODE_EMITTHENCUT_STREAM
D3D11_SB_OPCODE_INTERFACE_CALL
D3D11_SB_OPCODE_BUFINFO
D3D11_SB_OPCODE_DERIV_RTX_COARSE
D3D11_SB_OPCODE_DERIV_RTX_FINE
D3D11_SB_OPCODE_DERIV_RTY_COARSE
D3D11_SB_OPCODE_DERIV_RTY_FINE
D3D11_SB_OPCODE_RCP
D3D11_SB_OPCODE_UADDC
D3D11_SB_OPCODE_USUBB
D3D11_SB_OPCODE_COUNTBITS
D3D11_SB_OPCODE_FIRSTBIT_HI
D3D11_SB_OPCODE_FIRSTBIT_LO
D3D11_SB_OPCODE_FIRSTBIT_SHI
D3D11_SB_OPCODE_UBFE
D3D11_SB_OPCODE_IBFE
D3D11_SB_OPCODE_BFI
D3D11_SB_OPCODE_BFREV
D3D11_SB_OPCODE_SWAPC
D3D11_SB_OPCODE_DCL_STREAM
D3D11_SB_OPCODE_DCL_FUNCTION_BODY
D3D11_SB_OPCODE_DCL_FUNCTION_TABLE
D3D11_SB_OPCODE_DCL_INTERFACE
D3D11_SB_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT
D3D11_SB_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT
D3D11_SB_OPCODE_DCL_TESS_DOMAIN
D3D11_SB_OPCODE_DCL_TESS_PARTITIONING
D3D11_SB_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE
D3D11_SB_OPCODE_DCL_HS_MAX_TESSFACTOR
D3D11_SB_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT
D3D11_SB_OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
D3D11_SB_OPCODE_DCL_THREAD_GROUP
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED
D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW
D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED
D3D11_SB_OPCODE_DCL_RESOURCE_RAW
D3D11_SB_OPCODE_DCL_RESOURCE_STRUCTURED
D3D11_SB_OPCODE_LD_UAV_TYPED
D3D11_SB_OPCODE_STORE_UAV_TYPED
D3D11_SB_OPCODE_LD_RAW
D3D11_SB_OPCODE_STORE_RAW
D3D11_SB_OPCODE_LD_STRUCTURED
D3D11_SB_OPCODE_STORE_STRUCTURED
D3D11_SB_OPCODE_ATOMIC_AND
D3D11_SB_OPCODE_ATOMIC_OR
D3D11_SB_OPCODE_ATOMIC_XOR
D3D11_SB_OPCODE_ATOMIC_CMP_STORE
D3D11_SB_OPCODE_ATOMIC_IADD
D3D11_SB_OPCODE_ATOMIC_IMAX
D3D11_SB_OPCODE_ATOMIC_IMIN
D3D11_SB_OPCODE_ATOMIC_UMAX
D3D11_SB_OPCODE_ATOMIC_UMIN
D3D11_SB_OPCODE_IMM_ATOMIC_ALLOC
D3D11_SB_OPCODE_IMM_ATOMIC_CONSUME
D3D11_SB_OPCODE_IMM_ATOMIC_IADD
D3D11_SB_OPCODE_IMM_ATOMIC_AND
D3D11_SB_OPCODE_IMM_ATOMIC_OR
D3D11_SB_OPCODE_IMM_ATOMIC_XOR
D3D11_SB_OPCODE_IMM_ATOMIC_EXCH
D3D11_SB_OPCODE_IMM_ATOMIC_CMP_EXCH
D3D11_SB_OPCODE_IMM_ATOMIC_IMAX
D3D11_SB_OPCODE_IMM_ATOMIC_IMIN
D3D11_SB_OPCODE_IMM_ATOMIC_UMAX
D3D11_SB_OPCODE_IMM_ATOMIC_UMIN
D3D11_SB_OPCODE_SYNC
D3D11_SB_OPCODE_DADD
D3D11_SB_OPCODE_DMAX
D3D11_SB_OPCODE_DMIN
D3D11_SB_OPCODE_DMUL
D3D11_SB_OPCODE_DEQ
D3D11_SB_OPCODE_DGE
D3D11_SB_OPCODE_DLT
D3D11_SB_OPCODE_DNE
D3D11_SB_OPCODE_DMOV
D3D11_SB_OPCODE_DMOVC
D3D11_SB_OPCODE_DTOF
D3D11_SB_OPCODE_FTOD
D3D11_SB_OPCODE_EVAL_SNAPPED
D3D11_SB_OPCODE_EVAL_SAMPLE_INDEX
D3D11_SB_OPCODE_EVAL_CENTROID
D3D11_SB_OPCODE_DCL_GS_INSTANCE_COUNT
D3D11_SB_OPCODE_ABORT
D3D11_SB_OPCODE_DEBUG_BREAK
D3D11_SB_INSTRUCTION_PRECISE_VALUES_MASK
D3D11_SB_INSTRUCTION_PRECISE_VALUES_SHIFT
D3D11_SB_SYNC_THREADS_IN_GROUP
D3D11_SB_SYNC_THREAD_GROUP_SHARED_MEMORY
D3D11_SB_SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GROUP
D3D11_SB_SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GLOBAL
D3D11_SB_SYNC_FLAGS_MASK
D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM
D3D11_SB_EXTENDED_OPCODE_RESOURCE_RETURN_TYPE
D3D11_SB_MAX_SIMULTANEOUS_EXTENDED_OPCODES
D3D11_SB_EXTENDED_RESOURCE_DIMENSION_MASK
D3D11_SB_EXTENDED_RESOURCE_DIMENSION_SHIFT
D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_MASK
D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_SHIFT
D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT
D3D11_SB_CUSTOMDATA_SHADER_MESSAGE
D3D11_SB_OPERAND_TYPE_STREAM
D3D11_SB_OPERAND_TYPE_FUNCTION_BODY
D3D11_SB_OPERAND_TYPE_FUNCTION_TABLE
D3D11_SB_OPERAND_TYPE_INTERFACE
D3D11_SB_OPERAND_TYPE_FUNCTION_INPUT
D3D11_SB_OPERAND_TYPE_FUNCTION_OUTPUT
D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID
D3D11_SB_OPERAND_TYPE_INPUT_FORK_INSTANCE_ID
D3D11_SB_OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID
D3D11_SB_OPERAND_TYPE_INPUT_CONTROL_POINT
D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT
D3D11_SB_OPERAND_TYPE_INPUT_PATCH_CONSTANT
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT
D3D11_SB_OPERAND_TYPE_THIS_POINTER
D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW
D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_GROUP_ID
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP
D3D11_SB_OPERAND_TYPE_INPUT_COVERAGE_MASK
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED
D3D11_SB_OPERAND_TYPE_INPUT_GS_INSTANCE_ID
D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL
D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL
D3D11_SB_OPERAND_TYPE_CYCLE_COUNTER
D3D11_SB_OPERAND_MIN_PRECISION_DEFAULT
D3D11_SB_OPERAND_MIN_PRECISION_MASK
D3D11_SB_OPERAND_MIN_PRECISION_SHIFT
D3D11_SB_GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS
D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL
D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
D3D11_SB_SHADER_MESSAGE_ID_MESSAGE
D3D11_SB_SHADER_MESSAGE_ID_ERROR
D3D11_SB_SHADER_MESSAGE_FORMAT_ANSI_TEXT
D3D11_SB_SHADER_MESSAGE_FORMAT_ANSI_PRINTF
D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK
D3D11_SB_INPUT_CONTROL_POINT_COUNT_SHIFT
D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK
D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_SHIFT
D3D11_SB_TESSELLATOR_DOMAIN_UNDEFINED
D3D11_SB_TESSELLATOR_DOMAIN_ISOLINE
D3D11_SB_TESSELLATOR_DOMAIN_TRI
D3D11_SB_TESSELLATOR_DOMAIN_QUAD
D3D11_SB_TESS_DOMAIN_MASK
D3D11_SB_TESS_DOMAIN_SHIFT
D3D11_SB_TESSELLATOR_PARTITIONING_UNDEFINED
D3D11_SB_TESSELLATOR_PARTITIONING_INTEGER
D3D11_SB_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
D3D11_SB_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
D3D11_SB_TESS_PARTITIONING_MASK
D3D11_SB_TESS_PARTITIONING_SHIFT
D3D11_SB_TESSELLATOR_OUTPUT_UNDEFINED
D3D11_SB_TESSELLATOR_OUTPUT_POINT
D3D11_SB_TESSELLATOR_OUTPUT_LINE
D3D11_SB_TESSELLATOR_OUTPUT_TRIANGLE_CW
D3D11_SB_TESSELLATOR_OUTPUT_TRIANGLE_CCW
D3D11_SB_TESS_OUTPUT_PRIMITIVE_MASK
D3D11_SB_TESS_OUTPUT_PRIMITIVE_SHIFT
D3D11_SB_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR
D3D11_SB_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR
D3D11_SB_NAME_FINAL_TRI_INSIDE_TESSFACTOR
D3D11_SB_NAME_FINAL_LINE_DETAIL_TESSFACTOR
D3D11_SB_NAME_FINAL_LINE_DENSITY_TESSFACTOR
D3D11_SB_RESOURCE_DIMENSION_RAW_BUFFER
D3D11_SB_RESOURCE_DIMENSION_STRUCTURED_BUFFER
D3D11_SB_RETURN_TYPE_DOUBLE
D3D11_SB_RETURN_TYPE_CONTINUED
D3D11_SB_RETURN_TYPE_UNUSED
D3D11_SB_INTERFACE_INDEXED_BIT_MASK
D3D11_SB_INTERFACE_INDEXED_BIT_SHIFT
D3D11_SB_INTERFACE_TABLE_LENGTH_MASK
D3D11_SB_INTERFACE_TABLE_LENGTH_SHIFT
D3D11_SB_INTERFACE_ARRAY_LENGTH_MASK
D3D11_SB_INTERFACE_ARRAY_LENGTH_SHIFT
D3D11_SB_GLOBALLY_COHERENT_ACCESS
D3D11_SB_ACCESS_COHERENCY_MASK
D3D11_SB_UAV_HAS_ORDER_PRESERVING_COUNTER
D3D11_SB_UAV_FLAGS_MASK
D3D10_1_SB_OPCODE_LOD
D3D10_1_SB_OPCODE_SAMPLE_POS
D3D10_1_SB_OPCODE_SAMPLE_INFO
D3D10_1_SB_OPCODE_GATHER4
D3D10_1_SB_OPCODE_RESERVED1
D3D10_SB_4_COMPONENT_X
D3D10_SB_4_COMPONENT_Y
D3D10_SB_4_COMPONENT_Z
D3D10_SB_4_COMPONENT_W
D3D10_SB_4_COMPONENT_R
D3D10_SB_4_COMPONENT_G
D3D10_SB_4_COMPONENT_B
D3D10_SB_4_COMPONENT_A
D3D10_SB_4_COMPONENT_NAME_MASK
D3D10_SB_OPCODE_DP2
D3D10_SB_OPCODE_DP3
D3D10_SB_OPCODE_DP4
D3D10_SB_OPCODE_RESERVED0
D3D10_SB_OPERAND_0_COMPONENT
D3D10_SB_OPERAND_1_COMPONENT
D3D10_SB_OPERAND_4_COMPONENT
D3D10_SB_OPERAND_4_COMPONENT_MASK_MODE
D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MODE
D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK
D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT
D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
D3D10_SB_OPERAND_4_COMPONENT_MASK_SHIFT
D3D10_SB_OPERAND_4_COMPONENT_MASK_X
D3D10_SB_OPERAND_4_COMPONENT_MASK_Y
D3D10_SB_OPERAND_4_COMPONENT_MASK_Z
D3D10_SB_OPERAND_4_COMPONENT_MASK_W
D3D10_SB_OPERAND_4_COMPONENT_MASK_R
D3D10_SB_OPERAND_4_COMPONENT_MASK_G
D3D10_SB_OPERAND_4_COMPONENT_MASK_B
D3D10_SB_OPERAND_4_COMPONENT_MASK_A
D3D10_SB_OPERAND_4_COMPONENT_MASK_ALL
D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MASK
D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT
D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE
D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MASK
D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_SHIFT
D3D10_SB_OPERAND_INDEX_0D
D3D10_SB_OPERAND_INDEX_1D
D3D10_SB_OPERAND_INDEX_2D
D3D10_SB_OPERAND_INDEX_3D
D3D10_SB_OPERAND_INDEX_IMMEDIATE32
D3D10_SB_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE
D3D10_SB_OPERAND_INDEX_IMMEDIATE64
D3D10_SB_OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE
D3D10_SB_OPERAND_TYPE_IMMEDIATE32
D3D10_SB_OPERAND_TYPE_IMMEDIATE64
D3D10_SB_REGISTER_COMPONENT_FLOAT32
D3D10_SB_REGISTER_COMPONENT_SINT32
D3D10_SB_REGISTER_COMPONENT_UINT32
D3D10_SB_RESOURCE_DIMENSION_TEXTURE1D
D3D10_SB_RESOURCE_DIMENSION_TEXTURE1DARRAY
D3D10_SB_RESOURCE_DIMENSION_TEXTURE2D
D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DMS
D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DARRAY
D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
D3D10_SB_RESOURCE_DIMENSION_TEXTURE3D
D3D11_1_SB_OPCODE_DDIV
D3D11_1_SB_OPCODE_DFMA
D3D11_1_SB_OPCODE_DRCP
D3D11_1_SB_OPCODE_MSAD
D3D11_1_SB_OPCODE_DTOI
D3D11_1_SB_OPCODE_DTOU
D3D11_1_SB_OPCODE_ITOD
D3D11_1_SB_OPCODE_UTOD
D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION
D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION
D3D11_1_SB_GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS
D3D11_1_SB_GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS
D3D11_1_SB_OPCODE_RESERVED0
D3D11_SB_CUSTOMDATA_SHADER_CLIP_PLANE_CONSTANT_MAPPINGS_FOR_DX9
D3D11_SB_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR
D3D11_SB_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR
D3D11_SB_OPCODE_F16TOF32
D3D11_SB_OPCODE_F32TOF16
D3D11_SB_OPCODE_GATHER4_C
D3D11_SB_OPCODE_GATHER4_PO
D3D11_SB_OPCODE_GATHER4_PO_C
D3D11_SB_OPCODE_RESERVED0
D3D11_SB_OPERAND_MIN_PRECISION_FLOAT_16
D3D11_SB_OPERAND_MIN_PRECISION_FLOAT_2_8
D3D11_SB_OPERAND_MIN_PRECISION_SINT_16
D3D11_SB_OPERAND_MIN_PRECISION_UINT_16
D3D11_SB_PRIMITIVE_1_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_2_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_3_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_4_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_5_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_6_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_7_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_8_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_9_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_10_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_11_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_12_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_13_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_14_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_15_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_16_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_17_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_18_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_19_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_20_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_21_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_22_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_23_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_24_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_25_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_26_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_27_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_28_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_29_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_30_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_31_CONTROL_POINT_PATCH
D3D11_SB_PRIMITIVE_32_CONTROL_POINT_PATCH
D3D11_SB_RESERVED0
D3D11_SB_TESSELLATOR_PARTITIONING_POW2
D3DWDDM1_3_SB_OPCODE_LD_FEEDBACK
D3DWDDM1_3_SB_OPCODE_LD_MS_FEEDBACK
D3DWDDM1_3_SB_OPCODE_LD_UAV_TYPED_FEEDBACK
D3DWDDM1_3_SB_OPCODE_LD_RAW_FEEDBACK
D3DWDDM1_3_SB_OPCODE_LD_STRUCTURED_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_L_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_C_LZ_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_CLAMP_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_B_CLAMP_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_D_CLAMP_FEEDBACK
D3DWDDM1_3_SB_OPCODE_SAMPLE_C_CLAMP_FEEDBACK
D3DWDDM1_3_SB_OPCODE_CHECK_ACCESS_FULLY_MAPPED
D3DWDDM1_3_SB_OPCODE_GATHER4_FEEDBACK
D3DWDDM1_3_SB_OPCODE_GATHER4_C_FEEDBACK
D3DWDDM1_3_SB_OPCODE_GATHER4_PO_FEEDBACK
D3DWDDM1_3_SB_OPCODE_GATHER4_PO_C_FEEDBACK
D3DWDDM1_3_SB_OPCODE_RESERVED0
MAX_D3D10_SB_TOKENIZED_PROGRAM_LENGTH
MAX_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH

Functions

D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_MASK
D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT
D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK
D3D10_SB_OPERAND_4_COMPONENT_MASK
D3D10_SB_OPERAND_4_COMPONENT_NOSWIZZLE
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEX
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEY
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEZ
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEW
D3D10_SB_OPERAND_4_COMPONENT_REPLICATERED
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEGREEN
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEBLUE
D3D10_SB_OPERAND_4_COMPONENT_REPLICATEALPHA
DECODE_D3D10_SB_TOKENIZED_PROGRAM_TYPE
DECODE_D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION
DECODE_D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION
DECODE_D3D10_SB_TOKENIZED_PROGRAM_LENGTH
DECODE_D3D10_SB_OPCODE_TYPE
DECODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH
DECODE_D3D10_SB_INSTRUCTION_TEST_BOOLEAN
DECODE_D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
DECODE_D3D10_SB_EXTENDED_OPCODE_TYPE
DECODE_D3D10_SB_CUSTOMDATA_CLASS
DECODE_D3D10_SB_OPERAND_NUM_COMPONENTS
DECODE_D3D10_SB_OPERAND_TYPE
DECODE_D3D10_SB_OPERAND_INDEX_DIMENSION
DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION
DECODE_D3D10_SB_EXTENDED_OPERAND_TYPE
DECODE_D3D10_SB_OPERAND_MODIFIER
DECODE_D3D10_SB_NAME
DECODE_D3D10_SB_GLOBAL_FLAGS
DECODE_D3D10_SB_RESOURCE_DIMENSION
DECODE_D3D10_SB_RESOURCE_SAMPLE_COUNT
DECODE_D3D10_SB_RESOURCE_RETURN_TYPE
DECODE_D3D10_SB_SAMPLER_MODE
DECODE_D3D10_SB_INPUT_INTERPOLATION_MODE
DECODE_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
DECODE_D3D10_SB_GS_INPUT_PRIMITIVE
DECODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY
DECODE_D3D10_SB_INSTRUCTION_RETURN_TYPE
DECODE_D3D11_SB_INSTRUCTION_PRECISE_VALUES
DECODE_D3D11_SB_SYNC_FLAGS
DECODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION
DECODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE
DECODE_D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE
DECODE_D3D11_SB_OPERAND_MIN_PRECISION
DECODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT
DECODE_D3D11_SB_OUTPUT_CONTROL_POINT_COUNT
DECODE_D3D11_SB_TESS_DOMAIN
DECODE_D3D11_SB_TESS_PARTITIONING
DECODE_D3D11_SB_TESS_OUTPUT_PRIMITIVE
DECODE_D3D11_SB_INTERFACE_INDEXED_BIT
DECODE_D3D11_SB_INTERFACE_TABLE_LENGTH
DECODE_D3D11_SB_INTERFACE_ARRAY_LENGTH
DECODE_D3D11_SB_ACCESS_COHERENCY_FLAGS
DECODE_D3D11_SB_UAV_FLAGS
DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
DECODE_D3D10_SB_OPERAND_4_COMPONENT_MASK
DECODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE
DECODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SOURCE
DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1
DECODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET
DECODE_IS_D3D10_SB_INSTRUCTION_SATURATE_ENABLED
DECODE_IS_D3D10_SB_OPCODE_EXTENDED
DECODE_IS_D3D10_SB_OPERAND_EXTENDED
DECODE_IS_D3D10_SB_OPERAND_DOUBLE_EXTENDED
ENCODE_D3D10_SB_TOKENIZED_PROGRAM_VERSION_TOKEN
ENCODE_D3D10_SB_TOKENIZED_PROGRAM_LENGTH
ENCODE_D3D10_SB_OPCODE_TYPE
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH
ENCODE_D3D10_SB_INSTRUCTION_SATURATE
ENCODE_D3D10_SB_INSTRUCTION_TEST_BOOLEAN
ENCODE_D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
ENCODE_D3D10_SB_OPCODE_EXTENDED
ENCODE_D3D10_SB_EXTENDED_OPCODE_TYPE
ENCODE_D3D10_SB_CUSTOMDATA_CLASS
ENCODE_D3D10_SB_OPERAND_NUM_COMPONENTS
ENCODE_D3D10_SB_OPERAND_TYPE
ENCODE_D3D10_SB_OPERAND_INDEX_DIMENSION
ENCODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION
ENCODE_D3D10_SB_OPERAND_EXTENDED
ENCODE_D3D10_SB_EXTENDED_OPERAND_TYPE
ENCODE_D3D10_SB_EXTENDED_OPERAND_MODIFIER
ENCODE_D3D10_SB_OPERAND_DOUBLE_EXTENDED
ENCODE_D3D10_SB_NAME
ENCODE_D3D10_SB_GLOBAL_FLAGS
ENCODE_D3D10_SB_RESOURCE_DIMENSION
ENCODE_D3D10_SB_RESOURCE_SAMPLE_COUNT
ENCODE_D3D10_SB_RESOURCE_RETURN_TYPE
ENCODE_D3D10_SB_SAMPLER_MODE
ENCODE_D3D10_SB_INPUT_INTERPOLATION_MODE
ENCODE_D3D10_SB_GS_INPUT_PRIMITIVE
ENCODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY
ENCODE_D3D10_SB_INSTRUCTION_RETURN_TYPE
ENCODE_D3D11_SB_INSTRUCTION_PRECISE_VALUES
ENCODE_D3D11_SB_SYNC_FLAGS
ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION
ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE
ENCODE_D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE
ENCODE_D3D11_SB_OPERAND_MIN_PRECISION
ENCODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT
ENCODE_D3D11_SB_OUTPUT_CONTROL_POINT_COUNT
ENCODE_D3D11_SB_TESS_DOMAIN
ENCODE_D3D11_SB_TESS_PARTITIONING
ENCODE_D3D11_SB_TESS_OUTPUT_PRIMITIVE
ENCODE_D3D11_SB_INTERFACE_INDEXED_BIT
ENCODE_D3D11_SB_INTERFACE_TABLE_LENGTH
ENCODE_D3D11_SB_INTERFACE_ARRAY_LENGTH
ENCODE_D3D11_SB_ACCESS_COHERENCY_FLAGS
ENCODE_D3D11_SB_UAV_FLAGS
ENCODE_D3D10_SB_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
ENCODE_D3D10_SB_OPERAND_4_COMPONENT_MASK
ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE
ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1
ENCODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET

Type Definitions

D3D10_SB_TOKENIZED_PROGRAM_TYPE
D3D10_SB_OPCODE_TYPE
D3D10_SB_INSTRUCTION_TEST_BOOLEAN
D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
D3D10_SB_EXTENDED_OPCODE_TYPE
D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD
D3D10_SB_CUSTOMDATA_CLASS
D3D10_SB_OPERAND_NUM_COMPONENTS
D3D10_SB_OPERAND_TYPE
D3D10_SB_OPERAND_INDEX_DIMENSION
D3D10_SB_OPERAND_INDEX_REPRESENTATION
D3D10_SB_EXTENDED_OPERAND_TYPE
D3D10_SB_OPERAND_MODIFIER
D3D10_SB_SAMPLER_MODE
D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
D3D10_SB_INTERPOLATION_MODE
D3D10_SB_PRIMITIVE_TOPOLOGY
D3D10_SB_PRIMITIVE
D3D10_SB_COMPONENT_MASK
D3D10_SB_NAME
D3D10_SB_RESOURCE_DIMENSION
D3D10_SB_RESOURCE_RETURN_TYPE
D3D10_SB_REGISTER_COMPONENT_TYPE
D3D10_SB_INSTRUCTION_RETURN_TYPE
D3D11_SB_OPERAND_MIN_PRECISION
D3D11_SB_SHADER_MESSAGE_ID
D3D11_SB_SHADER_MESSAGE_FORMAT
D3D11_SB_TESSELLATOR_DOMAIN
D3D11_SB_TESSELLATOR_PARTITIONING
D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE
D3D10_SB_4_COMPONENT_NAME
D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE