[][src]Struct winapi::um::d2d1effectauthor::ID2D1OffsetTransformVtbl

#[repr(C)]pub struct ID2D1OffsetTransformVtbl {
    pub parent: ID2D1TransformNodeVtbl,
    pub SetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L),
    pub GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2L,
}

Fields

parent: ID2D1TransformNodeVtblSetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L)GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2L

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.