[][src]Struct winapi::um::d2d1effectauthor::D2D1_INPUT_ELEMENT_DESC

#[repr(C)]pub struct D2D1_INPUT_ELEMENT_DESC {
    pub semanticName: PCSTR,
    pub semanticIndex: UINT32,
    pub format: DXGI_FORMAT,
    pub inputSlot: UINT32,
    pub alignedByteOffset: UINT32,
}

Fields

semanticName: PCSTRsemanticIndex: UINT32format: DXGI_FORMATinputSlot: UINT32alignedByteOffset: UINT32

Trait Implementations

impl Clone for D2D1_INPUT_ELEMENT_DESC[src]

impl Copy for D2D1_INPUT_ELEMENT_DESC[src]

impl Default for D2D1_INPUT_ELEMENT_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.