[][src]Struct winapi::um::d2d1_3::ID2D1DeviceContext3Vtbl

#[repr(C)]pub struct ID2D1DeviceContext3Vtbl {
    pub parent: ID2D1DeviceContext2Vtbl,
    pub CreateSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut *mut ID2D1SpriteBatch) -> HRESULT,
    pub DrawSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS),
}

Fields

parent: ID2D1DeviceContext2VtblCreateSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut *mut ID2D1SpriteBatch) -> HRESULTDrawSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS)

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