[−][src]Struct winapi::um::d2d1::ID2D1GeometryGroup
Fields
lpVtbl: *const ID2D1GeometryGroupVtbl
Methods
impl ID2D1GeometryGroup
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pub unsafe fn GetFillMode(&self) -> D2D1_FILL_MODE
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pub unsafe fn GetSourceGeometryCount(&self) -> UINT32
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pub unsafe fn GetSourceGeometries(
&self,
geometries: *mut *mut ID2D1Geometry,
geometriesCount: UINT32
)
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&self,
geometries: *mut *mut ID2D1Geometry,
geometriesCount: UINT32
)
Methods from Deref<Target = ID2D1Geometry>
pub unsafe fn GetBounds(
&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F
) -> HRESULT
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&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F
) -> HRESULT
pub unsafe fn GetWidenedBounds(
&self,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
bounds: *mut D2D1_RECT_F
) -> HRESULT
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&self,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
bounds: *mut D2D1_RECT_F
) -> HRESULT
pub unsafe fn StrokeContainsPoint(
&self,
point: D2D1_POINT_2F,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL
) -> HRESULT
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&self,
point: D2D1_POINT_2F,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL
) -> HRESULT
pub unsafe fn FillContainsPoint(
&self,
point: D2D1_POINT_2F,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL
) -> HRESULT
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&self,
point: D2D1_POINT_2F,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL
) -> HRESULT
pub unsafe fn CompareWithGeometry(
&self,
inputGeometry: *mut ID2D1Geometry,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
relation: *mut D2D1_GEOMETRY_RELATION
) -> HRESULT
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&self,
inputGeometry: *mut ID2D1Geometry,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
relation: *mut D2D1_GEOMETRY_RELATION
) -> HRESULT
pub unsafe fn Simplify(
&self,
simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
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&self,
simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
pub unsafe fn Tessellate(
&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
tessellationSink: *mut ID2D1TessellationSink
) -> HRESULT
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&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
tessellationSink: *mut ID2D1TessellationSink
) -> HRESULT
pub unsafe fn CombineWithGeometry(
&self,
inputGeometry: *mut ID2D1Geometry,
combineMode: D2D1_COMBINE_MODE,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
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&self,
inputGeometry: *mut ID2D1Geometry,
combineMode: D2D1_COMBINE_MODE,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
pub unsafe fn Outline(
&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
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&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
pub unsafe fn ComputeArea(
&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
area: *mut FLOAT
) -> HRESULT
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&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
area: *mut FLOAT
) -> HRESULT
pub unsafe fn ComputeLength(
&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
length: *mut FLOAT
) -> HRESULT
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&self,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
length: *mut FLOAT
) -> HRESULT
pub unsafe fn ComputePointAtLength(
&self,
length: FLOAT,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
point: *mut D2D1_POINT_2F,
unitTangentVector: *mut D2D1_POINT_2F
) -> HRESULT
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&self,
length: FLOAT,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
point: *mut D2D1_POINT_2F,
unitTangentVector: *mut D2D1_POINT_2F
) -> HRESULT
pub unsafe fn Widen(
&self,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
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&self,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
Trait Implementations
impl Interface for ID2D1GeometryGroup
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impl Deref for ID2D1GeometryGroup
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type Target = ID2D1Geometry
The resulting type after dereferencing.
fn deref(&self) -> &ID2D1Geometry
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Auto Trait Implementations
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,