[][src]Struct winapi::um::dcomp::IDCompositionTranslateTransform3DVtbl

#[repr(C)]
pub struct IDCompositionTranslateTransform3DVtbl { pub parent: IDCompositionTransform3DVtbl, pub SetOffsetX_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT, pub SetOffsetX_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetX: c_float) -> HRESULT, pub SetOffsetY_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT, pub SetOffsetY_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetY: c_float) -> HRESULT, pub SetOffsetZ_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT, pub SetOffsetZ_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetZ: c_float) -> HRESULT, }

Fields

parent: IDCompositionTransform3DVtblSetOffsetX_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetOffsetX_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetX: c_float) -> HRESULTSetOffsetY_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetOffsetY_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetY: c_float) -> HRESULTSetOffsetZ_2: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetOffsetZ_1: unsafe extern "system" fn(This: *mut IDCompositionTranslateTransform3D, offsetZ: c_float) -> HRESULT

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