[][src]Struct winapi::um::d3d12sdklayers::ID3D12DebugCommandListVtbl

#[repr(C)]
pub struct ID3D12DebugCommandListVtbl { pub parent: IUnknownVtbl, pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL, pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, Mask: D3D12_DEBUG_FEATURE) -> HRESULT, pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList) -> D3D12_DEBUG_FEATURE, }

Fields

parent: IUnknownVtblAssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOLSetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList, Mask: D3D12_DEBUG_FEATURE) -> HRESULTGetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList) -> D3D12_DEBUG_FEATURE

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