[][src]Struct winapi::um::d3d12sdklayers::D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS

#[repr(C)]
pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { pub MaxMessagesPerCommandList: UINT, pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, }

Fields

MaxMessagesPerCommandList: UINTDefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODEPipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS

Trait Implementations

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]