[][src]Struct winapi::um::d3d12::ID3D12ResourceVtbl

#[repr(C)]
pub struct ID3D12ResourceVtbl { pub parent: ID3D12PageableVtbl, pub Map: unsafe extern "system" fn(This: *mut ID3D12Resource, Subresource: UINT, pReadRange: *const D3D12_RANGE, ppData: *mut *mut c_void) -> HRESULT, pub Unmap: unsafe extern "system" fn(This: *mut ID3D12Resource, Subresource: UINT, pWrittenRange: *const D3D12_RANGE), pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12Resource, ret: *mut D3D12_RESOURCE_DESC) -> *mut D3D12_RESOURCE_DESC, pub GetGPUVirtualAddress: unsafe extern "system" fn(This: *mut ID3D12Resource) -> D3D12_GPU_VIRTUAL_ADDRESS, pub WriteToSubresource: unsafe extern "system" fn(This: *mut ID3D12Resource, DstSubresource: UINT, pDstBox: *const D3D12_BOX, pSrcData: *const c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT) -> HRESULT, pub ReadFromSubresource: unsafe extern "system" fn(This: *mut ID3D12Resource, pDstData: *mut c_void, DstRowPitch: UINT, DstDepthPitch: UINT, SrcSubresource: UINT, pSrcBox: *const D3D12_BOX) -> HRESULT, pub GetHeapProperties: unsafe extern "system" fn(This: *mut ID3D12Resource, pHeapProperties: *mut D3D12_HEAP_PROPERTIES, pHeapFlags: *mut D3D12_HEAP_FLAGS) -> HRESULT, }

Fields

parent: ID3D12PageableVtblMap: unsafe extern "system" fn(This: *mut ID3D12Resource, Subresource: UINT, pReadRange: *const D3D12_RANGE, ppData: *mut *mut c_void) -> HRESULTUnmap: unsafe extern "system" fn(This: *mut ID3D12Resource, Subresource: UINT, pWrittenRange: *const D3D12_RANGE)GetDesc: unsafe extern "system" fn(This: *mut ID3D12Resource, ret: *mut D3D12_RESOURCE_DESC) -> *mut D3D12_RESOURCE_DESCGetGPUVirtualAddress: unsafe extern "system" fn(This: *mut ID3D12Resource) -> D3D12_GPU_VIRTUAL_ADDRESSWriteToSubresource: unsafe extern "system" fn(This: *mut ID3D12Resource, DstSubresource: UINT, pDstBox: *const D3D12_BOX, pSrcData: *const c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT) -> HRESULTReadFromSubresource: unsafe extern "system" fn(This: *mut ID3D12Resource, pDstData: *mut c_void, DstRowPitch: UINT, DstDepthPitch: UINT, SrcSubresource: UINT, pSrcBox: *const D3D12_BOX) -> HRESULTGetHeapProperties: unsafe extern "system" fn(This: *mut ID3D12Resource, pHeapProperties: *mut D3D12_HEAP_PROPERTIES, pHeapFlags: *mut D3D12_HEAP_FLAGS) -> HRESULT

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