[][src]Struct winapi::um::d3d11shader::ID3D11ShaderReflectionConstantBufferVtbl

#[repr(C)]
pub struct ID3D11ShaderReflectionConstantBufferVtbl { pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT, pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable, pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable, }

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULTGetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariableGetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable

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