[][src]Struct winapi::um::d3d11shader::ID3D11FunctionReflection

#[repr(C)]
pub struct ID3D11FunctionReflection { pub lpVtbl: *const ID3D11FunctionReflectionVtbl, }

Fields

lpVtbl: *const ID3D11FunctionReflectionVtbl

Methods

impl ID3D11FunctionReflection[src]

pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT[src]

pub unsafe fn GetConstantBufferByIndex(
    &self,
    BufferIndex: UINT
) -> *mut ID3D11ShaderReflectionConstantBuffer
[src]

pub unsafe fn GetConstantBufferByName(
    &self,
    Name: LPCSTR
) -> *mut ID3D11ShaderReflectionConstantBuffer
[src]

pub unsafe fn GetResourceBindingDesc(
    &self,
    ResourceIndex: UINT,
    pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT
[src]

pub unsafe fn GetVariableByName(
    &self,
    Name: LPCSTR
) -> *mut ID3D11ShaderReflectionVariable
[src]

pub unsafe fn GetResourceBindingDescByName(
    &self,
    Name: LPCSTR,
    pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT
[src]

pub unsafe fn GetFunctionParameter(
    &self,
    ParameterIndex: INT
) -> *mut ID3D11FunctionParameterReflection
[src]

Trait Implementations

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]