[][src]Struct winapi::um::d3d11sdklayers::ID3D11SwitchToRef

#[repr(C)]
pub struct ID3D11SwitchToRef { pub lpVtbl: *const ID3D11SwitchToRefVtbl, }

Fields

lpVtbl: *const ID3D11SwitchToRefVtbl

Methods

impl ID3D11SwitchToRef[src]

pub unsafe fn SetUseRef(&self, UseRef: BOOL) -> BOOL[src]

pub unsafe fn GetUseRef(&self) -> BOOL[src]

Methods from Deref<Target = IUnknown>

pub unsafe fn QueryInterface(
    &self,
    riid: REFIID,
    ppvObject: *mut *mut c_void
) -> HRESULT
[src]

pub unsafe fn AddRef(&self) -> ULONG[src]

pub unsafe fn Release(&self) -> ULONG[src]

Trait Implementations

impl Interface for ID3D11SwitchToRef[src]

impl Deref for ID3D11SwitchToRef[src]

type Target = IUnknown

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]