[][src]Struct winapi::um::d3d11sdklayers::ID3D11Debug

#[repr(C)]
pub struct ID3D11Debug { pub lpVtbl: *const ID3D11DebugVtbl, }

Fields

lpVtbl: *const ID3D11DebugVtbl

Methods

impl ID3D11Debug[src]

pub unsafe fn SetFeatureMask(&self, Mask: UINT) -> HRESULT[src]

pub unsafe fn GetFeatureMask(&self) -> UINT[src]

pub unsafe fn SetPresentPerRenderOpDelay(&self, Milliseconds: UINT) -> HRESULT[src]

pub unsafe fn GetPresentPerRenderOpDelay(&self) -> UINT[src]

pub unsafe fn SetSwapChain(&self, pSwapChain: *mut IDXGISwapChain) -> HRESULT[src]

pub unsafe fn GetSwapChain(
    &self,
    ppSwapChain: *mut *mut IDXGISwapChain
) -> HRESULT
[src]

pub unsafe fn ValidateContext(
    &self,
    pContext: *const ID3D11DeviceContext
) -> HRESULT
[src]

pub unsafe fn ReportLiveDeviceObjects(&self, Flags: D3D11_RLDO_FLAGS) -> HRESULT[src]

pub unsafe fn ValidateContextForDispatch(
    &self,
    pContext: *mut ID3D11DeviceContext
) -> HRESULT
[src]

Methods from Deref<Target = IUnknown>

pub unsafe fn QueryInterface(
    &self,
    riid: REFIID,
    ppvObject: *mut *mut c_void
) -> HRESULT
[src]

pub unsafe fn AddRef(&self) -> ULONG[src]

pub unsafe fn Release(&self) -> ULONG[src]

Trait Implementations

impl Interface for ID3D11Debug[src]

impl Deref for ID3D11Debug[src]

type Target = IUnknown

The resulting type after dereferencing.

Auto Trait Implementations

impl !Send for ID3D11Debug

impl !Sync for ID3D11Debug

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]