[][src]Struct winapi::um::d3d11on12::ID3D11On12DeviceVtbl

#[repr(C)]
pub struct ID3D11On12DeviceVtbl { pub parent: IUnknownVtbl, pub CreateWrappedResource: unsafe extern "system" fn(This: *mut ID3D11On12Device, pResource12: *mut IUnknown, pFlags11: *const D3D11_RESOURCE_FLAGS, InState: D3D12_RESOURCE_STATES, OutState: D3D12_RESOURCE_STATES, riid: *const IID, ppResource11: *mut *mut c_void) -> HRESULT, pub ReleaseWrappedResources: unsafe extern "system" fn(This: *mut ID3D11On12Device, ppResources: *mut *mut ID3D11Resource, NumResources: UINT), pub AcquireWrappedResources: unsafe extern "system" fn(This: *mut ID3D11On12Device, ppResources: *mut *mut ID3D11Resource, NumResources: UINT), }

Fields

parent: IUnknownVtblCreateWrappedResource: unsafe extern "system" fn(This: *mut ID3D11On12Device, pResource12: *mut IUnknown, pFlags11: *const D3D11_RESOURCE_FLAGS, InState: D3D12_RESOURCE_STATES, OutState: D3D12_RESOURCE_STATES, riid: *const IID, ppResource11: *mut *mut c_void) -> HRESULTReleaseWrappedResources: unsafe extern "system" fn(This: *mut ID3D11On12Device, ppResources: *mut *mut ID3D11Resource, NumResources: UINT)AcquireWrappedResources: unsafe extern "system" fn(This: *mut ID3D11On12Device, ppResources: *mut *mut ID3D11Resource, NumResources: UINT)

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