[][src]Struct winapi::um::d3d11::ID3D11ClassInstanceVtbl

#[repr(C)]
pub struct ID3D11ClassInstanceVtbl { pub parent: ID3D11DeviceChildVtbl, pub GetClassLinkage: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, ppLinkage: *mut *mut ID3D11ClassLinkage), pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pDesc: *mut D3D11_CLASS_INSTANCE_DESC), pub GetInstanceName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T), pub GetTypeName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pTypeName: LPSTR, pBufferLength: *mut SIZE_T), }

Fields

parent: ID3D11DeviceChildVtblGetClassLinkage: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, ppLinkage: *mut *mut ID3D11ClassLinkage)GetDesc: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pDesc: *mut D3D11_CLASS_INSTANCE_DESC)GetInstanceName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T)GetTypeName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pTypeName: LPSTR, pBufferLength: *mut SIZE_T)

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