[][src]Struct winapi::um::d3d10shader::ID3D10ShaderReflectionVariable

#[repr(C)]
pub struct ID3D10ShaderReflectionVariable { pub lpVtbl: *const ID3D10ShaderReflectionVariableVtbl, }

Fields

lpVtbl: *const ID3D10ShaderReflectionVariableVtbl

Methods

impl ID3D10ShaderReflectionVariable[src]

pub unsafe fn GetDesc(&self, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT[src]

pub unsafe fn GetType(&self) -> *mut ID3D10ShaderReflectionType[src]

Trait Implementations

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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