[][src]Struct winapi::um::d2d1svg::ID2D1SvgPaintVtbl

#[repr(C)]
pub struct ID2D1SvgPaintVtbl { pub parent: ID2D1SvgAttributeVtbl, pub SetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, paintType: D2D1_SVG_PAINT_TYPE) -> HRESULT, pub GetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> D2D1_SVG_PAINT_TYPE, pub SetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: D2D1_COLOR_F) -> HRESULT, pub GetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: *mut D2D1_COLOR_F), pub SetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PCWSTR) -> HRESULT, pub GetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PWSTR, idCount: UINT32) -> HRESULT, pub GetIdLength: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> UINT32, }

Fields

parent: ID2D1SvgAttributeVtblSetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, paintType: D2D1_SVG_PAINT_TYPE) -> HRESULTGetPaintType: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> D2D1_SVG_PAINT_TYPESetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: D2D1_COLOR_F) -> HRESULTGetColor: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, color: *mut D2D1_COLOR_F)SetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PCWSTR) -> HRESULTGetId: unsafe extern "system" fn(This: *mut ID2D1SvgPaint, id: PWSTR, idCount: UINT32) -> HRESULTGetIdLength: unsafe extern "system" fn(This: *mut ID2D1SvgPaint) -> UINT32

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