[][src]Struct winapi::um::d2d1effectauthor::ID2D1ComputeInfo

#[repr(C)]
pub struct ID2D1ComputeInfo { pub lpVtbl: *const ID2D1ComputeInfoVtbl, }

Fields

lpVtbl: *const ID2D1ComputeInfoVtbl

Methods

impl ID2D1ComputeInfo[src]

pub unsafe fn SetComputeShaderConstantBuffer(
    &self,
    buffer: *const BYTE,
    bufferCount: UINT32
) -> HRESULT
[src]

pub unsafe fn SetComputeShader(&self, shaderId: REFGUID) -> HRESULT[src]

pub unsafe fn SetResourceTexture(
    &self,
    textureIndex: UINT32,
    resourceTexture: *mut ID2D1ResourceTexture
) -> HRESULT
[src]

Methods from Deref<Target = ID2D1RenderInfo>

pub unsafe fn SetInputDescription(
    &self,
    inputIndex: UINT32,
    inputDescription: D2D1_INPUT_DESCRIPTION
) -> HRESULT
[src]

pub unsafe fn SetOutputBuffer(
    &self,
    bufferPrecision: D2D1_BUFFER_PRECISION,
    channelDepth: D2D1_CHANNEL_DEPTH
) -> HRESULT
[src]

pub unsafe fn SetCached(&self, isCached: BOOL)[src]

pub unsafe fn SetInstructionCountHint(&self, instructionCount: UINT32)[src]

Trait Implementations

impl Interface for ID2D1ComputeInfo[src]

impl Deref for ID2D1ComputeInfo[src]

type Target = ID2D1RenderInfo

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]