[][src]Struct winapi::um::d2d1::ID2D1TransformedGeometry

#[repr(C)]
pub struct ID2D1TransformedGeometry { pub lpVtbl: *const ID2D1TransformedGeometryVtbl, }

Fields

lpVtbl: *const ID2D1TransformedGeometryVtbl

Methods

impl ID2D1TransformedGeometry[src]

pub unsafe fn GetSourceGeometry(&self, sourceGeometry: *mut *mut ID2D1Geometry)[src]

pub unsafe fn GetTransform(&self, transform: *mut D2D1_MATRIX_3X2_F)[src]

Methods from Deref<Target = ID2D1Geometry>

pub unsafe fn GetBounds(
    &self,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    bounds: *mut D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn GetWidenedBounds(
    &self,
    strokeWidth: FLOAT,
    strokeStyle: *mut ID2D1StrokeStyle,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    bounds: *mut D2D1_RECT_F
) -> HRESULT
[src]

pub unsafe fn StrokeContainsPoint(
    &self,
    point: D2D1_POINT_2F,
    strokeWidth: FLOAT,
    strokeStyle: *mut ID2D1StrokeStyle,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    contains: *mut BOOL
) -> HRESULT
[src]

pub unsafe fn FillContainsPoint(
    &self,
    point: D2D1_POINT_2F,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    contains: *mut BOOL
) -> HRESULT
[src]

pub unsafe fn CompareWithGeometry(
    &self,
    inputGeometry: *mut ID2D1Geometry,
    inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    relation: *mut D2D1_GEOMETRY_RELATION
) -> HRESULT
[src]

pub unsafe fn Simplify(
    &self,
    simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
[src]

pub unsafe fn Tessellate(
    &self,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    tessellationSink: *mut ID2D1TessellationSink
) -> HRESULT
[src]

pub unsafe fn CombineWithGeometry(
    &self,
    inputGeometry: *mut ID2D1Geometry,
    combineMode: D2D1_COMBINE_MODE,
    inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
[src]

pub unsafe fn Outline(
    &self,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
[src]

pub unsafe fn ComputeArea(
    &self,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    area: *mut FLOAT
) -> HRESULT
[src]

pub unsafe fn ComputeLength(
    &self,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    length: *mut FLOAT
) -> HRESULT
[src]

pub unsafe fn ComputePointAtLength(
    &self,
    length: FLOAT,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    point: *mut D2D1_POINT_2F,
    unitTangentVector: *mut D2D1_POINT_2F
) -> HRESULT
[src]

pub unsafe fn Widen(
    &self,
    strokeWidth: FLOAT,
    strokeStyle: *mut ID2D1StrokeStyle,
    worldTransform: *const D2D1_MATRIX_3X2_F,
    flatteningTolerance: FLOAT,
    geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
[src]

Trait Implementations

impl Interface for ID2D1TransformedGeometry[src]

impl Deref for ID2D1TransformedGeometry[src]

type Target = ID2D1Geometry

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]