[][src]Struct winapi::um::d3d11shader::ID3D11ShaderReflectionVtbl

#[repr(C)]
pub struct ID3D11ShaderReflectionVtbl { pub parent: IUnknownVtbl, pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT, pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer, pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer, pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable, pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE, pub IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL, pub GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT, pub GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT, pub GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64, }

Fields

parent: IUnknownVtblGetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULTGetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBufferGetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBufferGetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULTGetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULTGetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULTGetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULTGetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariableGetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULTGetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINTGetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINTGetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINTGetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINTGetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVEIsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOLGetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINTGetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULTGetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINTGetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64

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