[−][src]Struct winapi::um::d3d11shader::ID3D11ShaderReflectionVtbl
Fields
parent: IUnknownVtbl
GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT
GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer
GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer
GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE
IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL
GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT
GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT
GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT
GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64
Auto Trait Implementations
impl Send for ID3D11ShaderReflectionVtbl
impl Sync for ID3D11ShaderReflectionVtbl
Blanket Implementations
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,