[][src]Struct winapi::shared::d3d9::IDirect3DPixelShader9Vtbl

#[repr(C)]
pub struct IDirect3DPixelShader9Vtbl { pub parent: IUnknownVtbl, pub GetDevice: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT, pub GetFunction: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT, }

Fields

parent: IUnknownVtblGetDevice: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULTGetFunction: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]