[][src]Struct winapi::um::d3d11::ID3D11ResourceVtbl

#[repr(C)]
pub struct ID3D11ResourceVtbl { pub parent: ID3D11DeviceChildVtbl, pub GetType: unsafe extern "system" fn(This: *mut ID3D11Resource, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION), pub SetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource, EvictionPriority: UINT), pub GetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource) -> UINT, }

Fields

parent: ID3D11DeviceChildVtblGetType: unsafe extern "system" fn(This: *mut ID3D11Resource, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION)SetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource, EvictionPriority: UINT)GetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource) -> UINT

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