[][src]Struct winapi::um::d2d1svg::ID2D1SvgPointCollectionVtbl

#[repr(C)]
pub struct ID2D1SvgPointCollectionVtbl { pub parent: ID2D1SvgAttributeVtbl, pub RemovePointsAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, pointsCount: UINT32) -> HRESULT, pub UpdatePoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *const D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT, pub GetPoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *mut D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT, pub GetPointsCount: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection) -> UINT32, }

Fields

parent: ID2D1SvgAttributeVtblRemovePointsAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, pointsCount: UINT32) -> HRESULTUpdatePoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *const D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULTGetPoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *mut D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULTGetPointsCount: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection) -> UINT32

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