Struct winapi::um::dcomp::IDCompositionGaussianBlurEffect
source · #[repr(C)]pub struct IDCompositionGaussianBlurEffect {
pub lpVtbl: *const IDCompositionGaussianBlurEffectVtbl,
}
Fields§
§lpVtbl: *const IDCompositionGaussianBlurEffectVtbl
Implementations§
source§impl IDCompositionGaussianBlurEffect
impl IDCompositionGaussianBlurEffect
pub unsafe fn SetStandardDeviation_2(
&self,
animation: *const IDCompositionAnimation
) -> HRESULT
pub unsafe fn SetStandardDeviation_1(&self, amount: c_float) -> HRESULT
pub unsafe fn SetBorderMode(&self, mode: D2D1_BORDER_MODE) -> HRESULT
Methods from Deref<Target = IDCompositionFilterEffect>§
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for IDCompositionGaussianBlurEffect
impl Deref for IDCompositionGaussianBlurEffect
§type Target = IDCompositionFilterEffect
type Target = IDCompositionFilterEffect
The resulting type after dereferencing.
source§fn deref(&self) -> &IDCompositionFilterEffect
fn deref(&self) -> &IDCompositionFilterEffect
Dereferences the value.