Struct winapi::um::d3d12sdklayers::ID3D12DebugDevice
source · #[repr(C)]pub struct ID3D12DebugDevice {
pub lpVtbl: *const ID3D12DebugDeviceVtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugDeviceVtbl
#[repr(C)]pub struct ID3D12DebugDevice {
pub lpVtbl: *const ID3D12DebugDeviceVtbl,
}
lpVtbl: *const ID3D12DebugDeviceVtbl