Struct winapi::um::d2d1svg::ID2D1SvgPointCollection
source · #[repr(C)]pub struct ID2D1SvgPointCollection {
pub lpVtbl: *const ID2D1SvgPointCollectionVtbl,
}
Fields§
§lpVtbl: *const ID2D1SvgPointCollectionVtbl
Implementations§
source§impl ID2D1SvgPointCollection
impl ID2D1SvgPointCollection
pub unsafe fn RemovePointsAtEnd(&self, pointsCount: UINT32) -> HRESULT
pub unsafe fn UpdatePoints(
&self,
points: *const D2D1_POINT_2F,
pointsCount: UINT32,
startIndex: UINT32
) -> HRESULT
pub unsafe fn GetPoints(
&self,
points: *mut D2D1_POINT_2F,
pointsCount: UINT32,
startIndex: UINT32
) -> HRESULT
pub unsafe fn GetPointsCount(&self) -> UINT32
Methods from Deref<Target = ID2D1SvgAttribute>§
pub unsafe fn GetElement(&self, element: *mut *mut ID2D1SvgElement)
pub unsafe fn Clone(&self, attribute: *mut *mut ID2D1SvgAttribute) -> HRESULT
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for ID2D1SvgPointCollection
impl Deref for ID2D1SvgPointCollection
§type Target = ID2D1SvgAttribute
type Target = ID2D1SvgAttribute
The resulting type after dereferencing.
source§fn deref(&self) -> &ID2D1SvgAttribute
fn deref(&self) -> &ID2D1SvgAttribute
Dereferences the value.