#[repr(C)]
pub struct ID3D11DebugVtbl { pub parent: IUnknownVtbl, pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug, Mask: UINT) -> HRESULT, pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT, pub SetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug, Milliseconds: UINT) -> HRESULT, pub GetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT, pub SetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, pSwapChain: *mut IDXGISwapChain) -> HRESULT, pub GetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, ppSwapChain: *mut *mut IDXGISwapChain) -> HRESULT, pub ValidateContext: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *const ID3D11DeviceContext) -> HRESULT, pub ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D11Debug, Flags: D3D11_RLDO_FLAGS) -> HRESULT, pub ValidateContextForDispatch: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *mut ID3D11DeviceContext) -> HRESULT, }

Fields§

§parent: IUnknownVtbl§SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug, Mask: UINT) -> HRESULT§GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT§SetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug, Milliseconds: UINT) -> HRESULT§GetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT§SetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, pSwapChain: *mut IDXGISwapChain) -> HRESULT§GetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, ppSwapChain: *mut *mut IDXGISwapChain) -> HRESULT§ValidateContext: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *const ID3D11DeviceContext) -> HRESULT§ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D11Debug, Flags: D3D11_RLDO_FLAGS) -> HRESULT§ValidateContextForDispatch: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *mut ID3D11DeviceContext) -> HRESULT

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