Struct winapi::d3d12::D3D12_HEAP_PROPERTIES [] [src]

pub struct D3D12_HEAP_PROPERTIES {
    pub Type: D3D12_HEAP_TYPE,
    pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
    pub MemoryPoolPreference: D3D12_MEMORY_POOL,
    pub CreationNodeMask: UINT,
    pub VisibleNodeMask: UINT,
}

Fields

Type: D3D12_HEAP_TYPE CPUPageProperty: D3D12_CPU_PAGE_PROPERTY MemoryPoolPreference: D3D12_MEMORY_POOL CreationNodeMask: UINT VisibleNodeMask: UINT

Trait Implementations

impl Debug for D3D12_HEAP_PROPERTIES
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_HEAP_PROPERTIES
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impl Clone for D3D12_HEAP_PROPERTIES
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fn clone(&self) -> D3D12_HEAP_PROPERTIES

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more