Struct winapi::d2d1::ID2D1SimplifiedGeometrySinkVtbl [] [src]

pub struct ID2D1SimplifiedGeometrySinkVtbl {
    pub parent: IUnknownVtbl,
    pub SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE),
    pub SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT),
    pub BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN),
    pub AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32),
    pub AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32),
    pub EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END),
    pub Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
}

Fields

parent: IUnknownVtbl SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE) SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT) BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN) AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32) AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32) EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END) Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT