pub struct ID2D1SimplifiedGeometrySinkVtbl {
pub parent: IUnknownVtbl,
pub SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE),
pub SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT),
pub BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN),
pub AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32),
pub AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32),
pub EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END),
pub Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
}
Fields
parent: IUnknownVtbl
SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE)
SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT)
BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN)
AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32)
AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32)
EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END)
Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT