pub struct ID2D1GeometrySinkVtbl {
pub parent: ID2D1SimplifiedGeometrySinkVtbl,
pub AddLine: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, point: D2D1_POINT_2F),
pub AddBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_BEZIER_SEGMENT),
pub AddQuadraticBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT),
pub AddQuadraticBeziers: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: UINT32),
pub AddArc: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, arc: *const D2D1_ARC_SEGMENT),
}
Fields
parent: ID2D1SimplifiedGeometrySinkVtbl
AddLine: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, point: D2D1_POINT_2F)
AddBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_BEZIER_SEGMENT)
AddQuadraticBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT)
AddQuadraticBeziers: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: UINT32)
AddArc: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, arc: *const D2D1_ARC_SEGMENT)