Struct winapi::d3d12::D3D12_COMPUTE_PIPELINE_STATE_DESC [] [src]

pub struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
    pub pRootSignature: *mut ID3D12RootSignature,
    pub CS: D3D12_SHADER_BYTECODE,
    pub NodeMask: UINT,
    pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
    pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}

Fields

pRootSignature: *mut ID3D12RootSignature CS: D3D12_SHADER_BYTECODE NodeMask: UINT CachedPSO: D3D12_CACHED_PIPELINE_STATE Flags: D3D12_PIPELINE_STATE_FLAGS

Trait Implementations

impl Debug for D3D12_COMPUTE_PIPELINE_STATE_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D12_COMPUTE_PIPELINE_STATE_DESC
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impl Clone for D3D12_COMPUTE_PIPELINE_STATE_DESC
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fn clone(&self) -> D3D12_COMPUTE_PIPELINE_STATE_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more