[][src]Struct winapi::um::dcomp::IDCompositionShadowEffectVtbl

#[repr(C)]pub struct IDCompositionShadowEffectVtbl {
    pub parent: IDCompositionFilterEffectVtbl,
    pub SetStandardDeviation_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetStandardDeviation_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
    pub SetColor: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, color: *const D2D1_VECTOR_4F) -> HRESULT,
    pub SetRed_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetRed_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
    pub SetGreen_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetGreen_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
    pub SetBlue_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetBlue_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
    pub SetAlpha_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAlpha_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
}

Fields

parent: IDCompositionFilterEffectVtblSetStandardDeviation_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULTSetStandardDeviation_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULTSetColor: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, color: *const D2D1_VECTOR_4F) -> HRESULTSetRed_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULTSetRed_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULTSetGreen_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULTSetGreen_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULTSetBlue_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULTSetBlue_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULTSetAlpha_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULTSetAlpha_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT

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