[][src]Struct winapi::um::dcomp::IDCompositionBrightnessEffectVtbl

#[repr(C)]pub struct IDCompositionBrightnessEffectVtbl {
    pub parent: IDCompositionFilterEffectVtbl,
    pub SetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT,
    pub SetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT,
    pub SetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULT,
    pub SetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULT,
    pub SetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULT,
    pub SetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULT,
}

Fields

parent: IDCompositionFilterEffectVtblSetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULTSetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULTSetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULTSetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULTSetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULTSetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULTSetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULTSetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULTSetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULTSetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULT

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.