[−][src]Constant winapi::um::d3d10shader::D3D10_SHADER_IEEE_STRICTNESS
pub const D3D10_SHADER_IEEE_STRICTNESS: UINT = 1 << 13; // 8_192u32
pub const D3D10_SHADER_IEEE_STRICTNESS: UINT = 1 << 13; // 8_192u32