Constants§
- D3D10_
1_ SB_ OPCODE_ GATHE R4 - D3D10_
1_ SB_ OPCODE_ LOD - D3D10_
1_ SB_ OPCODE_ RESERVE D1 - D3D10_
1_ SB_ OPCODE_ SAMPLE_ INFO - D3D10_
1_ SB_ OPCODE_ SAMPLE_ POS - D3D10_
SB_ 4_ COMPONENT_ A - D3D10_
SB_ 4_ COMPONENT_ B - D3D10_
SB_ 4_ COMPONENT_ G - D3D10_
SB_ 4_ COMPONENT_ NAME_ MASK - D3D10_
SB_ 4_ COMPONENT_ R - D3D10_
SB_ 4_ COMPONENT_ W - D3D10_
SB_ 4_ COMPONENT_ X - D3D10_
SB_ 4_ COMPONENT_ Y - D3D10_
SB_ 4_ COMPONENT_ Z - D3D10_
SB_ COMPONENT_ MASK_ A - D3D10_
SB_ COMPONENT_ MASK_ ALL - D3D10_
SB_ COMPONENT_ MASK_ B - D3D10_
SB_ COMPONENT_ MASK_ G - D3D10_
SB_ COMPONENT_ MASK_ R - D3D10_
SB_ COMPONENT_ MASK_ W - D3D10_
SB_ COMPONENT_ MASK_ X - D3D10_
SB_ COMPONENT_ MASK_ Y - D3D10_
SB_ COMPONENT_ MASK_ Z - D3D10_
SB_ CONSTANT_ BUFFER_ ACCESS_ PATTERN_ MASK - D3D10_
SB_ CONSTANT_ BUFFER_ ACCESS_ PATTERN_ SHIFT - D3D10_
SB_ CONSTANT_ BUFFER_ DYNAMIC_ INDEXED - D3D10_
SB_ CONSTANT_ BUFFER_ IMMEDIATE_ INDEXED - D3D10_
SB_ CUSTOMDATA_ CLASS_ MASK - D3D10_
SB_ CUSTOMDATA_ CLASS_ SHIFT - D3D10_
SB_ CUSTOMDATA_ COMMENT - D3D10_
SB_ CUSTOMDATA_ DCL_ IMMEDIATE_ CONSTANT_ BUFFER - D3D10_
SB_ CUSTOMDATA_ DEBUGINFO - D3D10_
SB_ CUSTOMDATA_ OPAQUE - D3D10_
SB_ EXTENDED_ OPCODE_ EMPTY - D3D10_
SB_ EXTENDED_ OPCODE_ SAMPLE_ CONTROLS - D3D10_
SB_ EXTENDED_ OPCODE_ TYPE_ MASK - D3D10_
SB_ EXTENDED_ OPERAND_ EMPTY - D3D10_
SB_ EXTENDED_ OPERAND_ MODIFIER - D3D10_
SB_ EXTENDED_ OPERAND_ TYPE_ MASK - D3D10_
SB_ GEOMETRY_ SHADER - D3D10_
SB_ GLOBAL_ FLAGS_ MASK - D3D10_
SB_ GLOBAL_ FLAG_ REFACTORING_ ALLOWED - D3D10_
SB_ GS_ INPUT_ PRIMITIVE_ MASK - D3D10_
SB_ GS_ INPUT_ PRIMITIVE_ SHIFT - D3D10_
SB_ GS_ OUTPUT_ PRIMITIVE_ TOPOLOGY_ MASK - D3D10_
SB_ GS_ OUTPUT_ PRIMITIVE_ TOPOLOGY_ SHIFT - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ COORD_ MASK - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ U - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ V - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ W - D3D10_
SB_ INPUT_ INTERPOLATION_ MODE_ MASK - D3D10_
SB_ INPUT_ INTERPOLATION_ MODE_ SHIFT - D3D10_
SB_ INSTRUCTION_ RETURN_ FLOAT - D3D10_
SB_ INSTRUCTION_ RETURN_ TYPE_ MASK - D3D10_
SB_ INSTRUCTION_ RETURN_ TYPE_ SHIFT - D3D10_
SB_ INSTRUCTION_ RETURN_ UINT - D3D10_
SB_ INSTRUCTION_ SATURATE_ MASK - D3D10_
SB_ INSTRUCTION_ TEST_ BOOLEAN_ MASK - D3D10_
SB_ INSTRUCTION_ TEST_ BOOLEAN_ SHIFT - D3D10_
SB_ INSTRUCTION_ TEST_ NONZERO - D3D10_
SB_ INSTRUCTION_ TEST_ ZERO - D3D10_
SB_ INTERPOLATION_ CONSTANT - D3D10_
SB_ INTERPOLATION_ LINEAR - D3D10_
SB_ INTERPOLATION_ LINEAR_ CENTROID - D3D10_
SB_ INTERPOLATION_ LINEAR_ NOPERSPECTIVE - D3D10_
SB_ INTERPOLATION_ LINEAR_ NOPERSPECTIVE_ CENTROID - D3D10_
SB_ INTERPOLATION_ LINEAR_ NOPERSPECTIVE_ SAMPLE - D3D10_
SB_ INTERPOLATION_ LINEAR_ SAMPLE - D3D10_
SB_ INTERPOLATION_ UNDEFINED - D3D10_
SB_ NAME_ CLIP_ DISTANCE - D3D10_
SB_ NAME_ CULL_ DISTANCE - D3D10_
SB_ NAME_ INSTANCE_ ID - D3D10_
SB_ NAME_ IS_ FRONT_ FACE - D3D10_
SB_ NAME_ MASK - D3D10_
SB_ NAME_ POSITION - D3D10_
SB_ NAME_ PRIMITIVE_ ID - D3D10_
SB_ NAME_ RENDER_ TARGET_ ARRAY_ INDEX - D3D10_
SB_ NAME_ SAMPLE_ INDEX - D3D10_
SB_ NAME_ UNDEFINED - D3D10_
SB_ NAME_ VERTEX_ ID - D3D10_
SB_ NAME_ VIEWPORT_ ARRAY_ INDEX - D3D10_
SB_ NUM_ OPCODES - D3D10_
SB_ OPCODE_ ADD - D3D10_
SB_ OPCODE_ AND - D3D10_
SB_ OPCODE_ BREAK - D3D10_
SB_ OPCODE_ BREAKC - D3D10_
SB_ OPCODE_ CALL - D3D10_
SB_ OPCODE_ CALLC - D3D10_
SB_ OPCODE_ CASE - D3D10_
SB_ OPCODE_ CONTINUE - D3D10_
SB_ OPCODE_ CONTINUEC - D3D10_
SB_ OPCODE_ CUSTOMDATA - D3D10_
SB_ OPCODE_ CUT - D3D10_
SB_ OPCODE_ DCL_ CONSTANT_ BUFFER - D3D10_
SB_ OPCODE_ DCL_ GLOBAL_ FLAGS - D3D10_
SB_ OPCODE_ DCL_ GS_ INPUT_ PRIMITIVE - D3D10_
SB_ OPCODE_ DCL_ GS_ OUTPUT_ PRIMITIVE_ TOPOLOGY - D3D10_
SB_ OPCODE_ DCL_ INDEXABLE_ TEMP - D3D10_
SB_ OPCODE_ DCL_ INDEX_ RANGE - D3D10_
SB_ OPCODE_ DCL_ INPUT - D3D10_
SB_ OPCODE_ DCL_ INPUT_ PS - D3D10_
SB_ OPCODE_ DCL_ INPUT_ PS_ SGV - D3D10_
SB_ OPCODE_ DCL_ INPUT_ PS_ SIV - D3D10_
SB_ OPCODE_ DCL_ INPUT_ SGV - D3D10_
SB_ OPCODE_ DCL_ INPUT_ SIV - D3D10_
SB_ OPCODE_ DCL_ MAX_ OUTPUT_ VERTEX_ COUNT - D3D10_
SB_ OPCODE_ DCL_ OUTPUT - D3D10_
SB_ OPCODE_ DCL_ OUTPUT_ SGV - D3D10_
SB_ OPCODE_ DCL_ OUTPUT_ SIV - D3D10_
SB_ OPCODE_ DCL_ RESOURCE - D3D10_
SB_ OPCODE_ DCL_ SAMPLER - D3D10_
SB_ OPCODE_ DCL_ TEMPS - D3D10_
SB_ OPCODE_ DEFAULT - D3D10_
SB_ OPCODE_ DERIV_ RTX - D3D10_
SB_ OPCODE_ DERIV_ RTY - D3D10_
SB_ OPCODE_ DISCARD - D3D10_
SB_ OPCODE_ DIV - D3D10_
SB_ OPCODE_ DP2 - D3D10_
SB_ OPCODE_ DP3 - D3D10_
SB_ OPCODE_ DP4 - D3D10_
SB_ OPCODE_ ELSE - D3D10_
SB_ OPCODE_ EMIT - D3D10_
SB_ OPCODE_ EMITTHENCUT - D3D10_
SB_ OPCODE_ ENDIF - D3D10_
SB_ OPCODE_ ENDLOOP - D3D10_
SB_ OPCODE_ ENDSWITCH - D3D10_
SB_ OPCODE_ EQ - D3D10_
SB_ OPCODE_ EXP - D3D10_
SB_ OPCODE_ EXTENDED_ MASK - D3D10_
SB_ OPCODE_ EXTENDED_ SHIFT - D3D10_
SB_ OPCODE_ FRC - D3D10_
SB_ OPCODE_ FTOI - D3D10_
SB_ OPCODE_ FTOU - D3D10_
SB_ OPCODE_ GE - D3D10_
SB_ OPCODE_ IADD - D3D10_
SB_ OPCODE_ IEQ - D3D10_
SB_ OPCODE_ IF - D3D10_
SB_ OPCODE_ IGE - D3D10_
SB_ OPCODE_ ILT - D3D10_
SB_ OPCODE_ IMAD - D3D10_
SB_ OPCODE_ IMAX - D3D10_
SB_ OPCODE_ IMIN - D3D10_
SB_ OPCODE_ IMUL - D3D10_
SB_ OPCODE_ INE - D3D10_
SB_ OPCODE_ INEG - D3D10_
SB_ OPCODE_ ISHL - D3D10_
SB_ OPCODE_ ISHR - D3D10_
SB_ OPCODE_ ITOF - D3D10_
SB_ OPCODE_ LABEL - D3D10_
SB_ OPCODE_ LD - D3D10_
SB_ OPCODE_ LD_ MS - D3D10_
SB_ OPCODE_ LOG - D3D10_
SB_ OPCODE_ LOOP - D3D10_
SB_ OPCODE_ LT - D3D10_
SB_ OPCODE_ MAD - D3D10_
SB_ OPCODE_ MAX - D3D10_
SB_ OPCODE_ MIN - D3D10_
SB_ OPCODE_ MOV - D3D10_
SB_ OPCODE_ MOVC - D3D10_
SB_ OPCODE_ MUL - D3D10_
SB_ OPCODE_ NE - D3D10_
SB_ OPCODE_ NOP - D3D10_
SB_ OPCODE_ NOT - D3D10_
SB_ OPCODE_ OR - D3D10_
SB_ OPCODE_ RESERVE D0 - D3D10_
SB_ OPCODE_ RESINFO - D3D10_
SB_ OPCODE_ RET - D3D10_
SB_ OPCODE_ RETC - D3D10_
SB_ OPCODE_ ROUND_ NE - D3D10_
SB_ OPCODE_ ROUND_ NI - D3D10_
SB_ OPCODE_ ROUND_ PI - D3D10_
SB_ OPCODE_ ROUND_ Z - D3D10_
SB_ OPCODE_ RSQ - D3D10_
SB_ OPCODE_ SAMPLE - D3D10_
SB_ OPCODE_ SAMPLE_ B - D3D10_
SB_ OPCODE_ SAMPLE_ C - D3D10_
SB_ OPCODE_ SAMPLE_ C_ LZ - D3D10_
SB_ OPCODE_ SAMPLE_ D - D3D10_
SB_ OPCODE_ SAMPLE_ L - D3D10_
SB_ OPCODE_ SINCOS - D3D10_
SB_ OPCODE_ SQRT - D3D10_
SB_ OPCODE_ SWITCH - D3D10_
SB_ OPCODE_ TYPE_ MASK - D3D10_
SB_ OPCODE_ UDIV - D3D10_
SB_ OPCODE_ UGE - D3D10_
SB_ OPCODE_ ULT - D3D10_
SB_ OPCODE_ UMAD - D3D10_
SB_ OPCODE_ UMAX - D3D10_
SB_ OPCODE_ UMIN - D3D10_
SB_ OPCODE_ UMUL - D3D10_
SB_ OPCODE_ USHR - D3D10_
SB_ OPCODE_ UTOF - D3D10_
SB_ OPCODE_ XOR - D3D10_
SB_ OPERAND_ 0_ COMPONENT - D3D10_
SB_ OPERAND_ 1_ COMPONENT - D3D10_
SB_ OPERAND_ 4_ COMPONENT - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ A - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ ALL - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ B - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ G - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ MASK - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ MODE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ R - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ SHIFT - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ W - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ X - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ Y - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK_ Z - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECTION_ MODE_ MASK - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECTION_ MODE_ SHIFT - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECT_ 1_ MASK - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECT_ 1_ MODE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECT_ 1_ SHIFT - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE_ MASK - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE_ MODE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE_ SHIFT - D3D10_
SB_ OPERAND_ DOUBLE_ EXTENDED_ MASK - D3D10_
SB_ OPERAND_ DOUBLE_ EXTENDED_ SHIFT - D3D10_
SB_ OPERAND_ EXTENDED_ MASK - D3D10_
SB_ OPERAND_ EXTENDED_ SHIFT - D3D10_
SB_ OPERAND_ INDEX_ 0D - D3D10_
SB_ OPERAND_ INDEX_ 1D - D3D10_
SB_ OPERAND_ INDEX_ 2D - D3D10_
SB_ OPERAND_ INDEX_ 3D - D3D10_
SB_ OPERAND_ INDEX_ DIMENSION_ MASK - D3D10_
SB_ OPERAND_ INDEX_ DIMENSION_ SHIFT - D3D10_
SB_ OPERAND_ INDEX_ IMMEDIAT E32 - D3D10_
SB_ OPERAND_ INDEX_ IMMEDIAT E64 - D3D10_
SB_ OPERAND_ INDEX_ IMMEDIAT E32_ PLUS_ RELATIVE - D3D10_
SB_ OPERAND_ INDEX_ IMMEDIAT E64_ PLUS_ RELATIVE - D3D10_
SB_ OPERAND_ INDEX_ RELATIVE - D3D10_
SB_ OPERAND_ MODIFIER_ ABS - D3D10_
SB_ OPERAND_ MODIFIER_ ABSNEG - D3D10_
SB_ OPERAND_ MODIFIER_ MASK - D3D10_
SB_ OPERAND_ MODIFIER_ NEG - D3D10_
SB_ OPERAND_ MODIFIER_ NONE - D3D10_
SB_ OPERAND_ MODIFIER_ SHIFT - D3D10_
SB_ OPERAND_ NUM_ COMPONENTS_ MASK - D3D10_
SB_ OPERAND_ N_ COMPONENT - D3D10_
SB_ OPERAND_ TYPE_ CONSTANT_ BUFFER - D3D10_
SB_ OPERAND_ TYPE_ IMMEDIAT E32 - D3D10_
SB_ OPERAND_ TYPE_ IMMEDIAT E64 - D3D10_
SB_ OPERAND_ TYPE_ IMMEDIATE_ CONSTANT_ BUFFER - D3D10_
SB_ OPERAND_ TYPE_ INDEXABLE_ TEMP - D3D10_
SB_ OPERAND_ TYPE_ INPUT - D3D10_
SB_ OPERAND_ TYPE_ INPUT_ PRIMITIVEID - D3D10_
SB_ OPERAND_ TYPE_ LABEL - D3D10_
SB_ OPERAND_ TYPE_ MASK - D3D10_
SB_ OPERAND_ TYPE_ NULL - D3D10_
SB_ OPERAND_ TYPE_ OUTPUT - D3D10_
SB_ OPERAND_ TYPE_ OUTPUT_ COVERAGE_ MASK - D3D10_
SB_ OPERAND_ TYPE_ OUTPUT_ DEPTH - D3D10_
SB_ OPERAND_ TYPE_ RASTERIZER - D3D10_
SB_ OPERAND_ TYPE_ RESOURCE - D3D10_
SB_ OPERAND_ TYPE_ SAMPLER - D3D10_
SB_ OPERAND_ TYPE_ SHIFT - D3D10_
SB_ OPERAND_ TYPE_ TEMP - D3D10_
SB_ PIXEL_ SHADER - D3D10_
SB_ PRIMITIVE_ LINE - D3D10_
SB_ PRIMITIVE_ LINE_ ADJ - D3D10_
SB_ PRIMITIVE_ POINT - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ LINELIST - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ LINELIST_ ADJ - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ LINESTRIP - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ LINESTRIP_ ADJ - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ POINTLIST - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ TRIANGLELIST - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ TRIANGLELIST_ ADJ - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ TRIANGLESTRIP - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ TRIANGLESTRIP_ ADJ - D3D10_
SB_ PRIMITIVE_ TOPOLOGY_ UNDEFINED - D3D10_
SB_ PRIMITIVE_ TRIANGLE - D3D10_
SB_ PRIMITIVE_ TRIANGLE_ ADJ - D3D10_
SB_ PRIMITIVE_ UNDEFINED - D3D10_
SB_ REGISTER_ COMPONENT_ FLOA T32 - D3D10_
SB_ REGISTER_ COMPONENT_ SINT32 - D3D10_
SB_ REGISTER_ COMPONENT_ UINT32 - D3D10_
SB_ REGISTER_ COMPONENT_ UNKNOWN - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ FLOAT - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ RCPFLOAT - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ TYPE_ MASK - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ TYPE_ SHIFT - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ UINT - D3D10_
SB_ RESOURCE_ DIMENSION_ BUFFER - D3D10_
SB_ RESOURCE_ DIMENSION_ MASK - D3D10_
SB_ RESOURCE_ DIMENSION_ SHIFT - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E1D - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E1DARRAY - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E2D - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E2DARRAY - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E2DMS - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E2DMSARRAY - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTUR E3D - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTURECUBE - D3D10_
SB_ RESOURCE_ DIMENSION_ TEXTURECUBEARRAY - D3D10_
SB_ RESOURCE_ DIMENSION_ UNKNOWN - D3D10_
SB_ RESOURCE_ RETURN_ TYPE_ MASK - D3D10_
SB_ RESOURCE_ RETURN_ TYPE_ NUMBITS - D3D10_
SB_ RESOURCE_ SAMPLE_ COUNT_ MASK - D3D10_
SB_ RESOURCE_ SAMPLE_ COUNT_ SHIFT - D3D10_
SB_ RETURN_ TYPE_ FLOAT - D3D10_
SB_ RETURN_ TYPE_ MIXED - D3D10_
SB_ RETURN_ TYPE_ SINT - D3D10_
SB_ RETURN_ TYPE_ SNORM - D3D10_
SB_ RETURN_ TYPE_ UINT - D3D10_
SB_ RETURN_ TYPE_ UNORM - D3D10_
SB_ SAMPLER_ MODE_ COMPARISON - D3D10_
SB_ SAMPLER_ MODE_ DEFAULT - D3D10_
SB_ SAMPLER_ MODE_ MASK - D3D10_
SB_ SAMPLER_ MODE_ MONO - D3D10_
SB_ SAMPLER_ MODE_ SHIFT - D3D10_
SB_ TOKENIZED_ INSTRUCTION_ LENGTH_ MASK - D3D10_
SB_ TOKENIZED_ INSTRUCTION_ LENGTH_ SHIFT - D3D10_
SB_ TOKENIZED_ PROGRAM_ MAJOR_ VERSION_ MASK - D3D10_
SB_ TOKENIZED_ PROGRAM_ MAJOR_ VERSION_ SHIFT - D3D10_
SB_ TOKENIZED_ PROGRAM_ MINOR_ VERSION_ MASK - D3D10_
SB_ TOKENIZED_ PROGRAM_ TYPE_ MASK - D3D10_
SB_ TOKENIZED_ PROGRAM_ TYPE_ SHIFT - D3D10_
SB_ VERTEX_ SHADER - D3D11_
1_ SB_ GLOBAL_ FLAG_ ENABLE_ DOUBLE_ EXTENSIONS - D3D11_
1_ SB_ GLOBAL_ FLAG_ ENABLE_ MINIMUM_ PRECISION - D3D11_
1_ SB_ GLOBAL_ FLAG_ ENABLE_ SHADER_ EXTENSIONS - D3D11_
1_ SB_ GLOBAL_ FLAG_ SKIP_ OPTIMIZATION - D3D11_
1_ SB_ OPCODE_ DDIV - D3D11_
1_ SB_ OPCODE_ DFMA - D3D11_
1_ SB_ OPCODE_ DRCP - D3D11_
1_ SB_ OPCODE_ DTOI - D3D11_
1_ SB_ OPCODE_ DTOU - D3D11_
1_ SB_ OPCODE_ ITOD - D3D11_
1_ SB_ OPCODE_ MSAD - D3D11_
1_ SB_ OPCODE_ RESERVE D0 - D3D11_
1_ SB_ OPCODE_ UTOD - D3D11_
SB_ ACCESS_ COHERENCY_ MASK - D3D11_
SB_ COMPUTE_ SHADER - D3D11_
SB_ CUSTOMDATA_ SHADER_ CLIP_ PLANE_ CONSTANT_ MAPPINGS_ FOR_ DX9 - D3D11_
SB_ CUSTOMDATA_ SHADER_ MESSAGE - D3D11_
SB_ DOMAIN_ SHADER - D3D11_
SB_ EXTENDED_ OPCODE_ RESOURCE_ DIM - D3D11_
SB_ EXTENDED_ OPCODE_ RESOURCE_ RETURN_ TYPE - D3D11_
SB_ EXTENDED_ RESOURCE_ DIMENSION_ MASK - D3D11_
SB_ EXTENDED_ RESOURCE_ DIMENSION_ SHIFT - D3D11_
SB_ EXTENDED_ RESOURCE_ DIMENSION_ STRUCTURE_ STRIDE_ MASK - D3D11_
SB_ EXTENDED_ RESOURCE_ DIMENSION_ STRUCTURE_ STRIDE_ SHIFT - D3D11_
SB_ EXTENDED_ RESOURCE_ RETURN_ TYPE_ SHIFT - D3D11_
SB_ GLOBALLY_ COHERENT_ ACCESS - D3D11_
SB_ GLOBAL_ FLAG_ ENABLE_ DOUBLE_ PRECISION_ FLOAT_ OPS - D3D11_
SB_ GLOBAL_ FLAG_ ENABLE_ RAW_ AND_ STRUCTURED_ BUFFERS - D3D11_
SB_ GLOBAL_ FLAG_ FORCE_ EARLY_ DEPTH_ STENCIL - D3D11_
SB_ HULL_ SHADER - D3D11_
SB_ INPUT_ CONTROL_ POINT_ COUNT_ MASK - D3D11_
SB_ INPUT_ CONTROL_ POINT_ COUNT_ SHIFT - D3D11_
SB_ INSTRUCTION_ PRECISE_ VALUES_ MASK - D3D11_
SB_ INSTRUCTION_ PRECISE_ VALUES_ SHIFT - D3D11_
SB_ INTERFACE_ ARRAY_ LENGTH_ MASK - D3D11_
SB_ INTERFACE_ ARRAY_ LENGTH_ SHIFT - D3D11_
SB_ INTERFACE_ INDEXED_ BIT_ MASK - D3D11_
SB_ INTERFACE_ INDEXED_ BIT_ SHIFT - D3D11_
SB_ INTERFACE_ TABLE_ LENGTH_ MASK - D3D11_
SB_ INTERFACE_ TABLE_ LENGTH_ SHIFT - D3D11_
SB_ MAX_ SIMULTANEOUS_ EXTENDED_ OPCODES - D3D11_
SB_ NAME_ FINAL_ LINE_ DENSITY_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ LINE_ DETAIL_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ U_ EQ_ 0_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ U_ EQ_ 1_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ U_ INSIDE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ V_ EQ_ 0_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ V_ EQ_ 1_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ QUAD_ V_ INSIDE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ TRI_ INSIDE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ TRI_ U_ EQ_ 0_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ TRI_ V_ EQ_ 0_ EDGE_ TESSFACTOR - D3D11_
SB_ NAME_ FINAL_ TRI_ W_ EQ_ 0_ EDGE_ TESSFACTOR - D3D11_
SB_ OPCODE_ ABORT - D3D11_
SB_ OPCODE_ ATOMIC_ AND - D3D11_
SB_ OPCODE_ ATOMIC_ CMP_ STORE - D3D11_
SB_ OPCODE_ ATOMIC_ IADD - D3D11_
SB_ OPCODE_ ATOMIC_ IMAX - D3D11_
SB_ OPCODE_ ATOMIC_ IMIN - D3D11_
SB_ OPCODE_ ATOMIC_ OR - D3D11_
SB_ OPCODE_ ATOMIC_ UMAX - D3D11_
SB_ OPCODE_ ATOMIC_ UMIN - D3D11_
SB_ OPCODE_ ATOMIC_ XOR - D3D11_
SB_ OPCODE_ BFI - D3D11_
SB_ OPCODE_ BFREV - D3D11_
SB_ OPCODE_ BUFINFO - D3D11_
SB_ OPCODE_ COUNTBITS - D3D11_
SB_ OPCODE_ CUT_ STREAM - D3D11_
SB_ OPCODE_ DADD - D3D11_
SB_ OPCODE_ DCL_ FUNCTION_ BODY - D3D11_
SB_ OPCODE_ DCL_ FUNCTION_ TABLE - D3D11_
SB_ OPCODE_ DCL_ GS_ INSTANCE_ COUNT - D3D11_
SB_ OPCODE_ DCL_ HS_ FORK_ PHASE_ INSTANCE_ COUNT - D3D11_
SB_ OPCODE_ DCL_ HS_ JOIN_ PHASE_ INSTANCE_ COUNT - D3D11_
SB_ OPCODE_ DCL_ HS_ MAX_ TESSFACTOR - D3D11_
SB_ OPCODE_ DCL_ INPUT_ CONTROL_ POINT_ COUNT - D3D11_
SB_ OPCODE_ DCL_ INTERFACE - D3D11_
SB_ OPCODE_ DCL_ OUTPUT_ CONTROL_ POINT_ COUNT - D3D11_
SB_ OPCODE_ DCL_ RESOURCE_ RAW - D3D11_
SB_ OPCODE_ DCL_ RESOURCE_ STRUCTURED - D3D11_
SB_ OPCODE_ DCL_ STREAM - D3D11_
SB_ OPCODE_ DCL_ TESS_ DOMAIN - D3D11_
SB_ OPCODE_ DCL_ TESS_ OUTPUT_ PRIMITIVE - D3D11_
SB_ OPCODE_ DCL_ TESS_ PARTITIONING - D3D11_
SB_ OPCODE_ DCL_ THREAD_ GROUP - D3D11_
SB_ OPCODE_ DCL_ THREAD_ GROUP_ SHARED_ MEMORY_ RAW - D3D11_
SB_ OPCODE_ DCL_ THREAD_ GROUP_ SHARED_ MEMORY_ STRUCTURED - D3D11_
SB_ OPCODE_ DCL_ UNORDERED_ ACCESS_ VIEW_ RAW - D3D11_
SB_ OPCODE_ DCL_ UNORDERED_ ACCESS_ VIEW_ STRUCTURED - D3D11_
SB_ OPCODE_ DCL_ UNORDERED_ ACCESS_ VIEW_ TYPED - D3D11_
SB_ OPCODE_ DEBUG_ BREAK - D3D11_
SB_ OPCODE_ DEQ - D3D11_
SB_ OPCODE_ DERIV_ RTX_ COARSE - D3D11_
SB_ OPCODE_ DERIV_ RTX_ FINE - D3D11_
SB_ OPCODE_ DERIV_ RTY_ COARSE - D3D11_
SB_ OPCODE_ DERIV_ RTY_ FINE - D3D11_
SB_ OPCODE_ DGE - D3D11_
SB_ OPCODE_ DLT - D3D11_
SB_ OPCODE_ DMAX - D3D11_
SB_ OPCODE_ DMIN - D3D11_
SB_ OPCODE_ DMOV - D3D11_
SB_ OPCODE_ DMOVC - D3D11_
SB_ OPCODE_ DMUL - D3D11_
SB_ OPCODE_ DNE - D3D11_
SB_ OPCODE_ DTOF - D3D11_
SB_ OPCODE_ EMITTHENCUT_ STREAM - D3D11_
SB_ OPCODE_ EMIT_ STREAM - D3D11_
SB_ OPCODE_ EVAL_ CENTROID - D3D11_
SB_ OPCODE_ EVAL_ SAMPLE_ INDEX - D3D11_
SB_ OPCODE_ EVAL_ SNAPPED - D3D11_
SB_ OPCODE_ F16TO F32 - D3D11_
SB_ OPCODE_ F32TO F16 - D3D11_
SB_ OPCODE_ FIRSTBIT_ HI - D3D11_
SB_ OPCODE_ FIRSTBIT_ LO - D3D11_
SB_ OPCODE_ FIRSTBIT_ SHI - D3D11_
SB_ OPCODE_ FTOD - D3D11_
SB_ OPCODE_ GATHE R4_ C - D3D11_
SB_ OPCODE_ GATHE R4_ PO - D3D11_
SB_ OPCODE_ GATHE R4_ PO_ C - D3D11_
SB_ OPCODE_ HS_ CONTROL_ POINT_ PHASE - D3D11_
SB_ OPCODE_ HS_ DECLS - D3D11_
SB_ OPCODE_ HS_ FORK_ PHASE - D3D11_
SB_ OPCODE_ HS_ JOIN_ PHASE - D3D11_
SB_ OPCODE_ IBFE - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ ALLOC - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ AND - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ CMP_ EXCH - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ CONSUME - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ EXCH - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ IADD - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ IMAX - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ IMIN - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ OR - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ UMAX - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ UMIN - D3D11_
SB_ OPCODE_ IMM_ ATOMIC_ XOR - D3D11_
SB_ OPCODE_ INTERFACE_ CALL - D3D11_
SB_ OPCODE_ LD_ RAW - D3D11_
SB_ OPCODE_ LD_ STRUCTURED - D3D11_
SB_ OPCODE_ LD_ UAV_ TYPED - D3D11_
SB_ OPCODE_ RCP - D3D11_
SB_ OPCODE_ RESERVE D0 - D3D11_
SB_ OPCODE_ STORE_ RAW - D3D11_
SB_ OPCODE_ STORE_ STRUCTURED - D3D11_
SB_ OPCODE_ STORE_ UAV_ TYPED - D3D11_
SB_ OPCODE_ SWAPC - D3D11_
SB_ OPCODE_ SYNC - D3D11_
SB_ OPCODE_ UADDC - D3D11_
SB_ OPCODE_ UBFE - D3D11_
SB_ OPCODE_ USUBB - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ DEFAULT - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ FLOAT_ 2_ 8 - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ FLOAT_ 16 - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ MASK - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ SHIFT - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ SINT_ 16 - D3D11_
SB_ OPERAND_ MIN_ PRECISION_ UINT_ 16 - D3D11_
SB_ OPERAND_ TYPE_ CYCLE_ COUNTER - D3D11_
SB_ OPERAND_ TYPE_ FUNCTION_ BODY - D3D11_
SB_ OPERAND_ TYPE_ FUNCTION_ INPUT - D3D11_
SB_ OPERAND_ TYPE_ FUNCTION_ OUTPUT - D3D11_
SB_ OPERAND_ TYPE_ FUNCTION_ TABLE - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ CONTROL_ POINT - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ COVERAGE_ MASK - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ DOMAIN_ POINT - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ FORK_ INSTANCE_ ID - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ GS_ INSTANCE_ ID - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ JOIN_ INSTANCE_ ID - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ PATCH_ CONSTANT - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ THREAD_ GROUP_ ID - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ THREAD_ ID - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ THREAD_ ID_ IN_ GROUP - D3D11_
SB_ OPERAND_ TYPE_ INPUT_ THREAD_ ID_ IN_ GROUP_ FLATTENED - D3D11_
SB_ OPERAND_ TYPE_ INTERFACE - D3D11_
SB_ OPERAND_ TYPE_ OUTPUT_ CONTROL_ POINT - D3D11_
SB_ OPERAND_ TYPE_ OUTPUT_ CONTROL_ POINT_ ID - D3D11_
SB_ OPERAND_ TYPE_ OUTPUT_ DEPTH_ GREATER_ EQUAL - D3D11_
SB_ OPERAND_ TYPE_ OUTPUT_ DEPTH_ LESS_ EQUAL - D3D11_
SB_ OPERAND_ TYPE_ STREAM - D3D11_
SB_ OPERAND_ TYPE_ THIS_ POINTER - D3D11_
SB_ OPERAND_ TYPE_ THREAD_ GROUP_ SHARED_ MEMORY - D3D11_
SB_ OPERAND_ TYPE_ UNORDERED_ ACCESS_ VIEW - D3D11_
SB_ OUTPUT_ CONTROL_ POINT_ COUNT_ MASK - D3D11_
SB_ OUTPUT_ CONTROL_ POINT_ COUNT_ SHIFT - D3D11_
SB_ PRIMITIVE_ 1_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 2_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 3_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 4_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 5_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 6_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 7_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 8_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 9_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 10_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 11_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 12_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 13_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 14_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 15_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 16_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 17_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 18_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 19_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 20_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 21_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 22_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 23_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 24_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 25_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 26_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 27_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 28_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 29_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 30_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 31_ CONTROL_ POINT_ PATCH - D3D11_
SB_ PRIMITIVE_ 32_ CONTROL_ POINT_ PATCH - D3D11_
SB_ RESERVE D0 - D3D11_
SB_ RESOURCE_ DIMENSION_ RAW_ BUFFER - D3D11_
SB_ RESOURCE_ DIMENSION_ STRUCTURED_ BUFFER - D3D11_
SB_ RETURN_ TYPE_ CONTINUED - D3D11_
SB_ RETURN_ TYPE_ DOUBLE - D3D11_
SB_ RETURN_ TYPE_ UNUSED - D3D11_
SB_ SHADER_ MESSAGE_ FORMAT_ ANSI_ PRINTF - D3D11_
SB_ SHADER_ MESSAGE_ FORMAT_ ANSI_ TEXT - D3D11_
SB_ SHADER_ MESSAGE_ ID_ ERROR - D3D11_
SB_ SHADER_ MESSAGE_ ID_ MESSAGE - D3D11_
SB_ SYNC_ FLAGS_ MASK - D3D11_
SB_ SYNC_ THREADS_ IN_ GROUP - D3D11_
SB_ SYNC_ THREAD_ GROUP_ SHARED_ MEMORY - D3D11_
SB_ SYNC_ UNORDERED_ ACCESS_ VIEW_ MEMORY_ GLOBAL - D3D11_
SB_ SYNC_ UNORDERED_ ACCESS_ VIEW_ MEMORY_ GROUP - D3D11_
SB_ TESSELLATOR_ DOMAIN_ ISOLINE - D3D11_
SB_ TESSELLATOR_ DOMAIN_ QUAD - D3D11_
SB_ TESSELLATOR_ DOMAIN_ TRI - D3D11_
SB_ TESSELLATOR_ DOMAIN_ UNDEFINED - D3D11_
SB_ TESSELLATOR_ OUTPUT_ LINE - D3D11_
SB_ TESSELLATOR_ OUTPUT_ POINT - D3D11_
SB_ TESSELLATOR_ OUTPUT_ TRIANGLE_ CCW - D3D11_
SB_ TESSELLATOR_ OUTPUT_ TRIANGLE_ CW - D3D11_
SB_ TESSELLATOR_ OUTPUT_ UNDEFINED - D3D11_
SB_ TESSELLATOR_ PARTITIONING_ FRACTIONAL_ EVEN - D3D11_
SB_ TESSELLATOR_ PARTITIONING_ FRACTIONAL_ ODD - D3D11_
SB_ TESSELLATOR_ PARTITIONING_ INTEGER - D3D11_
SB_ TESSELLATOR_ PARTITIONING_ POW2 - D3D11_
SB_ TESSELLATOR_ PARTITIONING_ UNDEFINED - D3D11_
SB_ TESS_ DOMAIN_ MASK - D3D11_
SB_ TESS_ DOMAIN_ SHIFT - D3D11_
SB_ TESS_ OUTPUT_ PRIMITIVE_ MASK - D3D11_
SB_ TESS_ OUTPUT_ PRIMITIVE_ SHIFT - D3D11_
SB_ TESS_ PARTITIONING_ MASK - D3D11_
SB_ TESS_ PARTITIONING_ SHIFT - D3D11_
SB_ UAV_ FLAGS_ MASK - D3D11_
SB_ UAV_ HAS_ ORDER_ PRESERVING_ COUNTER - D3DWDD
M1_ 3_ SB_ OPCODE_ CHECK_ ACCESS_ FULLY_ MAPPED - D3DWDD
M1_ 3_ SB_ OPCODE_ GATHE R4_ C_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ GATHE R4_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ GATHE R4_ PO_ C_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ GATHE R4_ PO_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ LD_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ LD_ MS_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ LD_ RAW_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ LD_ STRUCTURED_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ LD_ UAV_ TYPED_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ RESERVE D0 - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ B_ CLAMP_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ CLAMP_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ C_ CLAMP_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ C_ LZ_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ D_ CLAMP_ FEEDBACK - D3DWDD
M1_ 3_ SB_ OPCODE_ SAMPLE_ L_ FEEDBACK - MAX_
D3D10_ SB_ TOKENIZED_ INSTRUCTION_ LENGTH - MAX_
D3D10_ SB_ TOKENIZED_ PROGRAM_ LENGTH
Functions§
- D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ MASK - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ SHIFT - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ MASK - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ NOSWIZZLE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEALPHA - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEBLUE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEGREEN - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATERED - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEW - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEX - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEY - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ REPLICATEZ - D3D10_
SB_ OPERAND_ INDEX_ REPRESENTATION_ MASK - D3D10_
SB_ OPERAND_ INDEX_ REPRESENTATION_ SHIFT - DECODE_
D3D10_ SB_ CONSTANT_ BUFFER_ ACCESS_ PATTERN - DECODE_
D3D10_ SB_ CUSTOMDATA_ CLASS - DECODE_
D3D10_ SB_ EXTENDED_ OPCODE_ TYPE - DECODE_
D3D10_ SB_ EXTENDED_ OPERAND_ TYPE - DECODE_
D3D10_ SB_ GLOBAL_ FLAGS - DECODE_
D3D10_ SB_ GS_ INPUT_ PRIMITIVE - DECODE_
D3D10_ SB_ GS_ OUTPUT_ PRIMITIVE_ TOPOLOGY - DECODE_
D3D10_ SB_ INPUT_ INTERPOLATION_ MODE - DECODE_
D3D10_ SB_ INSTRUCTION_ RETURN_ TYPE - DECODE_
D3D10_ SB_ INSTRUCTION_ TEST_ BOOLEAN - DECODE_
D3D10_ SB_ NAME - DECODE_
D3D10_ SB_ OPCODE_ TYPE - DECODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ MASK - DECODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SELECTION_ MODE - DECODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SELECT_ 1 - DECODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE - DECODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE_ SOURCE - DECODE_
D3D10_ SB_ OPERAND_ INDEX_ DIMENSION - DECODE_
D3D10_ SB_ OPERAND_ INDEX_ REPRESENTATION - DECODE_
D3D10_ SB_ OPERAND_ MODIFIER - DECODE_
D3D10_ SB_ OPERAND_ NUM_ COMPONENTS - DECODE_
D3D10_ SB_ OPERAND_ TYPE - DECODE_
D3D10_ SB_ RESINFO_ INSTRUCTION_ RETURN_ TYPE - DECODE_
D3D10_ SB_ RESOURCE_ DIMENSION - DECODE_
D3D10_ SB_ RESOURCE_ RETURN_ TYPE - DECODE_
D3D10_ SB_ RESOURCE_ SAMPLE_ COUNT - DECODE_
D3D10_ SB_ SAMPLER_ MODE - DECODE_
D3D10_ SB_ TOKENIZED_ INSTRUCTION_ LENGTH - DECODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ LENGTH - DECODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ MAJOR_ VERSION - DECODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ MINOR_ VERSION - DECODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ TYPE - DECODE_
D3D11_ SB_ ACCESS_ COHERENCY_ FLAGS - DECODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ DIMENSION - DECODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ DIMENSION_ STRUCTURE_ STRIDE - DECODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ RETURN_ TYPE - DECODE_
D3D11_ SB_ INPUT_ CONTROL_ POINT_ COUNT - DECODE_
D3D11_ SB_ INSTRUCTION_ PRECISE_ VALUES - DECODE_
D3D11_ SB_ INTERFACE_ ARRAY_ LENGTH - DECODE_
D3D11_ SB_ INTERFACE_ INDEXED_ BIT - DECODE_
D3D11_ SB_ INTERFACE_ TABLE_ LENGTH - DECODE_
D3D11_ SB_ OPERAND_ MIN_ PRECISION - DECODE_
D3D11_ SB_ OUTPUT_ CONTROL_ POINT_ COUNT - DECODE_
D3D11_ SB_ SYNC_ FLAGS - DECODE_
D3D11_ SB_ TESS_ DOMAIN - DECODE_
D3D11_ SB_ TESS_ OUTPUT_ PRIMITIVE - DECODE_
D3D11_ SB_ TESS_ PARTITIONING - DECODE_
D3D11_ SB_ UAV_ FLAGS - DECODE_
IMMEDIATE_ D3D10_ SB_ ADDRESS_ OFFSET - DECODE_
IS_ D3D10_ SB_ INSTRUCTION_ SATURATE_ ENABLED - DECODE_
IS_ D3D10_ SB_ OPCODE_ EXTENDED - DECODE_
IS_ D3D10_ SB_ OPERAND_ DOUBLE_ EXTENDED - DECODE_
IS_ D3D10_ SB_ OPERAND_ EXTENDED - ENCODE_
D3D10_ SB_ CUSTOMDATA_ CLASS - ENCODE_
D3D10_ SB_ D3D10_ SB_ CONSTANT_ BUFFER_ ACCESS_ PATTERN - ENCODE_
D3D10_ SB_ EXTENDED_ OPCODE_ TYPE - ENCODE_
D3D10_ SB_ EXTENDED_ OPERAND_ MODIFIER - ENCODE_
D3D10_ SB_ EXTENDED_ OPERAND_ TYPE - ENCODE_
D3D10_ SB_ GLOBAL_ FLAGS - ENCODE_
D3D10_ SB_ GS_ INPUT_ PRIMITIVE - ENCODE_
D3D10_ SB_ GS_ OUTPUT_ PRIMITIVE_ TOPOLOGY - ENCODE_
D3D10_ SB_ INPUT_ INTERPOLATION_ MODE - ENCODE_
D3D10_ SB_ INSTRUCTION_ RETURN_ TYPE - ENCODE_
D3D10_ SB_ INSTRUCTION_ SATURATE - ENCODE_
D3D10_ SB_ INSTRUCTION_ TEST_ BOOLEAN - ENCODE_
D3D10_ SB_ NAME - ENCODE_
D3D10_ SB_ OPCODE_ EXTENDED - ENCODE_
D3D10_ SB_ OPCODE_ TYPE - ENCODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ MASK - ENCODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SELECTION_ MODE - ENCODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SELECT_ 1 - ENCODE_
D3D10_ SB_ OPERAND_ 4_ COMPONENT_ SWIZZLE - ENCODE_
D3D10_ SB_ OPERAND_ DOUBLE_ EXTENDED - ENCODE_
D3D10_ SB_ OPERAND_ EXTENDED - ENCODE_
D3D10_ SB_ OPERAND_ INDEX_ DIMENSION - ENCODE_
D3D10_ SB_ OPERAND_ INDEX_ REPRESENTATION - ENCODE_
D3D10_ SB_ OPERAND_ NUM_ COMPONENTS - ENCODE_
D3D10_ SB_ OPERAND_ TYPE - ENCODE_
D3D10_ SB_ RESINFO_ INSTRUCTION_ RETURN_ TYPE - ENCODE_
D3D10_ SB_ RESOURCE_ DIMENSION - ENCODE_
D3D10_ SB_ RESOURCE_ RETURN_ TYPE - ENCODE_
D3D10_ SB_ RESOURCE_ SAMPLE_ COUNT - ENCODE_
D3D10_ SB_ SAMPLER_ MODE - ENCODE_
D3D10_ SB_ TOKENIZED_ INSTRUCTION_ LENGTH - ENCODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ LENGTH - ENCODE_
D3D10_ SB_ TOKENIZED_ PROGRAM_ VERSION_ TOKEN - ENCODE_
D3D11_ SB_ ACCESS_ COHERENCY_ FLAGS - ENCODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ DIMENSION - ENCODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ DIMENSION_ STRUCTURE_ STRIDE - ENCODE_
D3D11_ SB_ EXTENDED_ RESOURCE_ RETURN_ TYPE - ENCODE_
D3D11_ SB_ INPUT_ CONTROL_ POINT_ COUNT - ENCODE_
D3D11_ SB_ INSTRUCTION_ PRECISE_ VALUES - ENCODE_
D3D11_ SB_ INTERFACE_ ARRAY_ LENGTH - ENCODE_
D3D11_ SB_ INTERFACE_ INDEXED_ BIT - ENCODE_
D3D11_ SB_ INTERFACE_ TABLE_ LENGTH - ENCODE_
D3D11_ SB_ OPERAND_ MIN_ PRECISION - ENCODE_
D3D11_ SB_ OUTPUT_ CONTROL_ POINT_ COUNT - ENCODE_
D3D11_ SB_ SYNC_ FLAGS - ENCODE_
D3D11_ SB_ TESS_ DOMAIN - ENCODE_
D3D11_ SB_ TESS_ OUTPUT_ PRIMITIVE - ENCODE_
D3D11_ SB_ TESS_ PARTITIONING - ENCODE_
D3D11_ SB_ UAV_ FLAGS - ENCODE_
IMMEDIATE_ D3D10_ SB_ ADDRESS_ OFFSET
Type Aliases§
- D3D10_
SB_ 4_ COMPONENT_ NAME - D3D10_
SB_ COMPONENT_ MASK - D3D10_
SB_ CONSTANT_ BUFFER_ ACCESS_ PATTERN - D3D10_
SB_ CUSTOMDATA_ CLASS - D3D10_
SB_ EXTENDED_ OPCODE_ TYPE - D3D10_
SB_ EXTENDED_ OPERAND_ TYPE - D3D10_
SB_ IMMEDIATE_ ADDRESS_ OFFSET_ COORD - D3D10_
SB_ INSTRUCTION_ RETURN_ TYPE - D3D10_
SB_ INSTRUCTION_ TEST_ BOOLEAN - D3D10_
SB_ INTERPOLATION_ MODE - D3D10_
SB_ NAME - D3D10_
SB_ OPCODE_ TYPE - D3D10_
SB_ OPERAND_ 4_ COMPONENT_ SELECTION_ MODE - D3D10_
SB_ OPERAND_ INDEX_ DIMENSION - D3D10_
SB_ OPERAND_ INDEX_ REPRESENTATION - D3D10_
SB_ OPERAND_ MODIFIER - D3D10_
SB_ OPERAND_ NUM_ COMPONENTS - D3D10_
SB_ OPERAND_ TYPE - D3D10_
SB_ PRIMITIVE - D3D10_
SB_ PRIMITIVE_ TOPOLOGY - D3D10_
SB_ REGISTER_ COMPONENT_ TYPE - D3D10_
SB_ RESINFO_ INSTRUCTION_ RETURN_ TYPE - D3D10_
SB_ RESOURCE_ DIMENSION - D3D10_
SB_ RESOURCE_ RETURN_ TYPE - D3D10_
SB_ SAMPLER_ MODE - D3D10_
SB_ TOKENIZED_ PROGRAM_ TYPE - D3D11_
SB_ OPERAND_ MIN_ PRECISION - D3D11_
SB_ SHADER_ MESSAGE_ FORMAT - D3D11_
SB_ SHADER_ MESSAGE_ ID - D3D11_
SB_ TESSELLATOR_ DOMAIN - D3D11_
SB_ TESSELLATOR_ OUTPUT_ PRIMITIVE - D3D11_
SB_ TESSELLATOR_ PARTITIONING