pub unsafe extern "system" fn D2D1MakeRotateMatrix(
angle: FLOAT,
center: D2D1_POINT_2F,
matrix: *mut D2D1_MATRIX_3X2_F,
)
pub unsafe extern "system" fn D2D1MakeRotateMatrix(
angle: FLOAT,
center: D2D1_POINT_2F,
matrix: *mut D2D1_MATRIX_3X2_F,
)