winapi_ui_automation/um/
playsoundapi.rs1use shared::minwindef::{BOOL, DWORD, HMODULE, UINT};
8use um::winnt::{LPCSTR, LPCWSTR};
9extern "system" {
10 pub fn sndPlaySoundA(
11 pszSound: LPCSTR,
12 fuSound: UINT,
13 ) -> BOOL;
14 pub fn sndPlaySoundW(
15 pszSound: LPCWSTR,
16 fuSound: UINT,
17 ) -> BOOL;
18}
19pub const SND_SYNC: DWORD = 0x0000;
20pub const SND_ASYNC: DWORD = 0x0001;
21pub const SND_NODEFAULT: DWORD = 0x0002;
22pub const SND_MEMORY: DWORD = 0x0004;
23pub const SND_LOOP: DWORD = 0x0008;
24pub const SND_NOSTOP: DWORD = 0x0010;
25pub const SND_NOWAIT: DWORD = 0x00002000;
26pub const SND_ALIAS: DWORD = 0x00010000;
27pub const SND_ALIAS_ID: DWORD = 0x00110000;
28pub const SND_FILENAME: DWORD = 0x00020000;
29pub const SND_RESOURCE: DWORD = 0x00040004;
30pub const SND_PURGE: DWORD = 0x0040;
31pub const SND_APPLICATION: DWORD = 0x0080;
32pub const SND_SENTRY: DWORD = 0x00080000;
33pub const SND_RING: DWORD = 0x00100000;
34pub const SND_SYSTEM: DWORD = 0x00200000;
35extern "system" {
36 pub fn PlaySoundA(
37 pszSound: LPCSTR,
38 hmod: HMODULE,
39 fdwSound: DWORD,
40 ) -> BOOL;
41 pub fn PlaySoundW(
42 pszSound: LPCWSTR,
43 hmod: HMODULE,
44 fdwSound: DWORD,
45 ) -> BOOL;
46}