winapi_ui_automation/um/
debugapi.rs1use shared::minwindef::{BOOL, DWORD, PBOOL};
7use um::minwinbase::LPDEBUG_EVENT;
8use um::winnt::{HANDLE, LPCSTR, LPCWSTR};
9extern "system" {
10 pub fn IsDebuggerPresent() -> BOOL;
11 pub fn DebugBreak();
12 pub fn OutputDebugStringA(
13 lpOutputString: LPCSTR,
14 );
15 pub fn OutputDebugStringW(
16 lpOutputString: LPCWSTR,
17 );
18 pub fn ContinueDebugEvent(
19 dwProcessId: DWORD,
20 dwThreadId: DWORD,
21 dwContinueStatus: DWORD,
22 ) -> BOOL;
23 pub fn WaitForDebugEvent(
24 lpDebugEvent: LPDEBUG_EVENT,
25 dwMilliseconds: DWORD,
26 ) -> BOOL;
27 pub fn DebugActiveProcess(
28 dwProcessId: DWORD,
29 ) -> BOOL;
30 pub fn DebugActiveProcessStop(
31 dwProcessId: DWORD,
32 ) -> BOOL;
33 pub fn CheckRemoteDebuggerPresent(
34 hProcess: HANDLE,
35 pbDebuggerPresent: PBOOL,
36 ) -> BOOL;
37 pub fn WaitForDebugEventEx(
38 lpDebugEvent: LPDEBUG_EVENT,
39 dwMilliseconds: DWORD,
40 ) -> BOOL;
41}