winapi_ui_automation/um/
d3dcommon.rs

1// Licensed under the Apache License, Version 2.0
2// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4// All files in the project carrying such notice may not be copied, modified, or distributed
5// except according to those terms.
6//! Mappings for the contents of d3dcommon.h
7use shared::basetsd::SIZE_T;
8use shared::minwindef::{LPCVOID, LPVOID, UINT};
9use um::unknwnbase::{IUnknown, IUnknownVtbl};
10use um::winnt::{HRESULT, LPCSTR};
11ENUM!{enum D3D_DRIVER_TYPE {
12    D3D_DRIVER_TYPE_UNKNOWN,
13    D3D_DRIVER_TYPE_HARDWARE,
14    D3D_DRIVER_TYPE_REFERENCE,
15    D3D_DRIVER_TYPE_NULL,
16    D3D_DRIVER_TYPE_SOFTWARE,
17    D3D_DRIVER_TYPE_WARP,
18}}
19ENUM!{enum D3D_FEATURE_LEVEL {
20    D3D_FEATURE_LEVEL_9_1 = 0x9100,
21    D3D_FEATURE_LEVEL_9_2 = 0x9200,
22    D3D_FEATURE_LEVEL_9_3 = 0x9300,
23    D3D_FEATURE_LEVEL_10_0 = 0xa000,
24    D3D_FEATURE_LEVEL_10_1 = 0xa100,
25    D3D_FEATURE_LEVEL_11_0 = 0xb000,
26    D3D_FEATURE_LEVEL_11_1 = 0xb100,
27    D3D_FEATURE_LEVEL_12_0 = 0xc000,
28    D3D_FEATURE_LEVEL_12_1 = 0xc100,
29}}
30ENUM!{enum D3D_PRIMITIVE_TOPOLOGY {
31    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
32    D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
33    D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
34    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
35    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
36    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
37    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
38    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
39    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
40    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
41    D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
42    D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
43    D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
44    D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
45    D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
46    D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
47    D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
48    D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
49    D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
50    D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
51    D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
52    D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
53    D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
54    D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
55    D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
56    D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
57    D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
58    D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
59    D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
60    D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
61    D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
62    D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
63    D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
64    D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
65    D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
66    D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
67    D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
68    D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
69    D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
70    D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
71    D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
72    D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
73}}
74pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY =
75    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
76pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY =
77    D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
78pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY =
79    D3D_PRIMITIVE_TOPOLOGY_LINELIST;
80pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY =
81    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
82pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY =
83    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
84pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY =
85    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
86pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
87    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
88pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
89    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
90pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
91    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
92pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
93    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
94pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY =
95    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
96pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY =
97    D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
98pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY =
99    D3D_PRIMITIVE_TOPOLOGY_LINELIST;
100pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY =
101    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
102pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY =
103    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
104pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY =
105    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
106pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
107    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
108pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
109    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
110pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
111    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
112pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
113    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
114pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
115    D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST;
116pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
117    D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST;
118pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
119    D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
120pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
121    D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
122pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
123    D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST;
124pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
125    D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST;
126pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
127    D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST;
128pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
129    D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST;
130pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
131    D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST;
132pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
133    D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST;
134pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
135    D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST;
136pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
137    D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST;
138pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
139    D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST;
140pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
141    D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST;
142pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
143    D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST;
144pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
145    D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
146pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
147    D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST;
148pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
149    D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST;
150pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
151    D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST;
152pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
153    D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
154pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
155    D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST;
156pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
157    D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST;
158pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
159    D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST;
160pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
161    D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST;
162pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
163    D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST;
164pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
165    D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST;
166pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
167    D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST;
168pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
169    D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST;
170pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
171    D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST;
172pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
173    D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST;
174pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
175    D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST;
176pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
177    D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST;
178ENUM!{enum D3D_PRIMITIVE {
179    D3D_PRIMITIVE_UNDEFINED = 0,
180    D3D_PRIMITIVE_POINT = 1,
181    D3D_PRIMITIVE_LINE = 2,
182    D3D_PRIMITIVE_TRIANGLE = 3,
183    D3D_PRIMITIVE_LINE_ADJ = 6,
184    D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
185    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
186    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
187    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
188    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
189    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
190    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
191    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
192    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
193    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
194    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
195    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
196    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
197    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
198    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
199    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
200    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
201    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
202    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
203    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
204    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
205    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
206    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
207    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
208    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
209    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
210    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
211    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
212    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
213    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
214    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
215    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
216    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
217}}
218pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED;
219pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT;
220pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE;
221pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE;
222pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ;
223pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ;
224pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED;
225pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT;
226pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE;
227pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE;
228pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ;
229pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ;
230pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
231    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH;
232pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
233    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH;
234pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
235    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH;
236pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
237    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH;
238pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
239    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH;
240pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
241    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH;
242pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
243    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH;
244pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
245    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH;
246pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
247    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH;
248pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
249    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH;
250pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
251    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH;
252pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
253    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH;
254pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
255    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH;
256pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
257    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH;
258pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
259    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH;
260pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
261    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH;
262pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
263    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH;
264pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
265    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH;
266pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
267    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH;
268pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
269    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH;
270pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
271    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH;
272pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
273    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH;
274pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
275    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH;
276pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
277    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH;
278pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
279    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH;
280pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
281    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH;
282pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
283    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH;
284pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
285    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH;
286pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
287    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH;
288pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
289    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH;
290pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
291    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH;
292pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
293    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH;
294ENUM!{enum D3D_SRV_DIMENSION {
295    D3D_SRV_DIMENSION_UNKNOWN = 0,
296    D3D_SRV_DIMENSION_BUFFER = 1,
297    D3D_SRV_DIMENSION_TEXTURE1D = 2,
298    D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
299    D3D_SRV_DIMENSION_TEXTURE2D = 4,
300    D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
301    D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
302    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
303    D3D_SRV_DIMENSION_TEXTURE3D = 8,
304    D3D_SRV_DIMENSION_TEXTURECUBE = 9,
305    D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
306    D3D_SRV_DIMENSION_BUFFEREX = 11,
307}}
308pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
309pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
310pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
311pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
312pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
313pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
314pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
315pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
316    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
317pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
318pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
319pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
320pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
321pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
322pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION =
323    D3D_SRV_DIMENSION_TEXTURE1DARRAY;
324pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
325pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION =
326    D3D_SRV_DIMENSION_TEXTURE2DARRAY;
327pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
328pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
329    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
330pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
331pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
332pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION =
333    D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
334pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
335pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
336pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
337pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
338pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
339pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
340pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
341pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
342    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
343pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
344pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
345pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION =
346    D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
347pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX;
348STRUCT!{struct D3D_SHADER_MACRO {
349    Name: LPCSTR,
350    Definition: LPCSTR,
351}}
352pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO;
353DEFINE_GUID!{IID_ID3D10Blob,
354    0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02}
355RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)]
356interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) {
357    fn GetBufferPointer() -> LPVOID,
358    fn GetBufferSize() -> SIZE_T,
359}}
360pub type LPD3D10BLOB = *mut ID3D10Blob;
361pub type ID3DBlob = ID3D10Blob;
362pub type LPD3DBLOB = *mut ID3DBlob;
363ENUM!{enum D3D_INCLUDE_TYPE {
364    D3D_INCLUDE_LOCAL = 0,
365    D3D_INCLUDE_SYSTEM,
366}}
367pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL;
368pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM;
369RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)]
370interface ID3DInclude(ID3DIncludeVtbl) {
371    fn Open(
372        IncludeType: D3D_INCLUDE_TYPE,
373        pFileName: LPCSTR,
374        pParentData: LPCVOID,
375        ppData: *mut LPCVOID,
376        pBytes: *mut UINT,
377    ) -> HRESULT,
378    fn Close(
379        pData: LPCVOID,
380    ) -> HRESULT,
381}}
382pub type LPD3DINCLUDE = *mut ID3DInclude;
383ENUM!{enum D3D_SHADER_VARIABLE_CLASS {
384    D3D_SVC_SCALAR = 0,
385    D3D_SVC_VECTOR,
386    D3D_SVC_MATRIX_ROWS,
387    D3D_SVC_MATRIX_COLUMNS,
388    D3D_SVC_OBJECT,
389    D3D_SVC_STRUCT,
390    D3D_SVC_INTERFACE_CLASS,
391    D3D_SVC_INTERFACE_POINTER,
392}}
393pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR;
394pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR;
395pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS;
396pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS;
397pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT;
398pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT;
399pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS;
400pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER;
401ENUM!{enum D3D_SHADER_VARIABLE_FLAGS {
402    D3D_SVF_USERPACKED = 1,
403    D3D_SVF_USED = 2,
404    D3D_SVF_INTERFACE_POINTER = 4,
405    D3D_SVF_INTERFACE_PARAMETER = 8,
406}}
407pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED;
408pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED;
409pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER;
410pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER;
411ENUM!{enum D3D_SHADER_VARIABLE_TYPE {
412    D3D_SVT_VOID = 0,
413    D3D_SVT_BOOL = 1,
414    D3D_SVT_INT = 2,
415    D3D_SVT_FLOAT = 3,
416    D3D_SVT_STRING = 4,
417    D3D_SVT_TEXTURE = 5,
418    D3D_SVT_TEXTURE1D = 6,
419    D3D_SVT_TEXTURE2D = 7,
420    D3D_SVT_TEXTURE3D = 8,
421    D3D_SVT_TEXTURECUBE = 9,
422    D3D_SVT_SAMPLER = 10,
423    D3D_SVT_SAMPLER1D = 11,
424    D3D_SVT_SAMPLER2D = 12,
425    D3D_SVT_SAMPLER3D = 13,
426    D3D_SVT_SAMPLERCUBE = 14,
427    D3D_SVT_PIXELSHADER = 15,
428    D3D_SVT_VERTEXSHADER = 16,
429    D3D_SVT_PIXELFRAGMENT = 17,
430    D3D_SVT_VERTEXFRAGMENT = 18,
431    D3D_SVT_UINT = 19,
432    D3D_SVT_UINT8 = 20,
433    D3D_SVT_GEOMETRYSHADER = 21,
434    D3D_SVT_RASTERIZER = 22,
435    D3D_SVT_DEPTHSTENCIL = 23,
436    D3D_SVT_BLEND = 24,
437    D3D_SVT_BUFFER = 25,
438    D3D_SVT_CBUFFER = 26,
439    D3D_SVT_TBUFFER = 27,
440    D3D_SVT_TEXTURE1DARRAY = 28,
441    D3D_SVT_TEXTURE2DARRAY = 29,
442    D3D_SVT_RENDERTARGETVIEW = 30,
443    D3D_SVT_DEPTHSTENCILVIEW = 31,
444    D3D_SVT_TEXTURE2DMS = 32,
445    D3D_SVT_TEXTURE2DMSARRAY = 33,
446    D3D_SVT_TEXTURECUBEARRAY = 34,
447    D3D_SVT_HULLSHADER = 35,
448    D3D_SVT_DOMAINSHADER = 36,
449    D3D_SVT_INTERFACE_POINTER = 37,
450    D3D_SVT_COMPUTESHADER = 38,
451    D3D_SVT_DOUBLE = 39,
452    D3D_SVT_RWTEXTURE1D = 40,
453    D3D_SVT_RWTEXTURE1DARRAY = 41,
454    D3D_SVT_RWTEXTURE2D = 42,
455    D3D_SVT_RWTEXTURE2DARRAY = 43,
456    D3D_SVT_RWTEXTURE3D = 44,
457    D3D_SVT_RWBUFFER = 45,
458    D3D_SVT_BYTEADDRESS_BUFFER = 46,
459    D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
460    D3D_SVT_STRUCTURED_BUFFER = 48,
461    D3D_SVT_RWSTRUCTURED_BUFFER = 49,
462    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
463    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
464    D3D_SVT_MIN8FLOAT = 52,
465    D3D_SVT_MIN10FLOAT = 53,
466    D3D_SVT_MIN16FLOAT = 54,
467    D3D_SVT_MIN12INT = 55,
468    D3D_SVT_MIN16INT = 56,
469    D3D_SVT_MIN16UINT = 57,
470}}
471pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID;
472pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL;
473pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT;
474pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT;
475pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING;
476pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE;
477pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D;
478pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D;
479pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D;
480pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE;
481pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER;
482pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D;
483pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D;
484pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D;
485pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE;
486pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER;
487pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER;
488pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT;
489pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT;
490pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT;
491pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8;
492pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER;
493pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER;
494pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL;
495pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND;
496pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER;
497pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER;
498pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER;
499pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY;
500pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY;
501pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW;
502pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW;
503pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS;
504pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY;
505pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY;
506pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER;
507pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER;
508pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER;
509pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER;
510pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE;
511pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D;
512pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY;
513pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D;
514pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY;
515pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D;
516pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER;
517pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER;
518pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER;
519pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER;
520pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER;
521pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =
522    D3D_SVT_APPEND_STRUCTURED_BUFFER;
523pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =
524    D3D_SVT_CONSUME_STRUCTURED_BUFFER;
525ENUM!{enum D3D_SHADER_INPUT_FLAGS {
526    D3D_SIF_USERPACKED = 0x1,
527    D3D_SIF_COMPARISON_SAMPLER = 0x2,
528    D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
529    D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
530    D3D_SIF_TEXTURE_COMPONENTS = 0xc,
531    D3D_SIF_UNUSED = 0x10,
532}}
533pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED;
534pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER;
535pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0;
536pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1;
537pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS;
538ENUM!{enum D3D_SHADER_INPUT_TYPE {
539    D3D_SIT_CBUFFER,
540    D3D_SIT_TBUFFER,
541    D3D_SIT_TEXTURE,
542    D3D_SIT_SAMPLER,
543    D3D_SIT_UAV_RWTYPED,
544    D3D_SIT_STRUCTURED,
545    D3D_SIT_UAV_RWSTRUCTURED,
546    D3D_SIT_BYTEADDRESS,
547    D3D_SIT_UAV_RWBYTEADDRESS,
548    D3D_SIT_UAV_APPEND_STRUCTURED,
549    D3D_SIT_UAV_CONSUME_STRUCTURED,
550    D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
551}}
552pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER;
553pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER;
554pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE;
555pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER;
556pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED;
557pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED;
558pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED;
559pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS;
560pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS;
561pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED;
562pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED;
563pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE =
564    D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER;
565ENUM!{enum D3D_SHADER_CBUFFER_FLAGS {
566    D3D_CBF_USERPACKED = 1,
567}}
568pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED;
569ENUM!{enum D3D_CBUFFER_TYPE {
570    D3D_CT_CBUFFER,
571    D3D_CT_TBUFFER,
572    D3D_CT_INTERFACE_POINTERS,
573    D3D_CT_RESOURCE_BIND_INFO,
574}}
575pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER;
576pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER;
577pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER;
578pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER;
579pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS;
580pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO;
581ENUM!{enum D3D_NAME {
582    D3D_NAME_UNDEFINED = 0,
583    D3D_NAME_POSITION = 1,
584    D3D_NAME_CLIP_DISTANCE = 2,
585    D3D_NAME_CULL_DISTANCE = 3,
586    D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
587    D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
588    D3D_NAME_VERTEX_ID = 6,
589    D3D_NAME_PRIMITIVE_ID = 7,
590    D3D_NAME_INSTANCE_ID = 8,
591    D3D_NAME_IS_FRONT_FACE = 9,
592    D3D_NAME_SAMPLE_INDEX = 10,
593    D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
594    D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
595    D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
596    D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
597    D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
598    D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
599    D3D_NAME_TARGET = 64,
600    D3D_NAME_DEPTH = 65,
601    D3D_NAME_COVERAGE = 66,
602    D3D_NAME_DEPTH_GREATER_EQUAL = 67,
603    D3D_NAME_DEPTH_LESS_EQUAL = 68,
604}}
605pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED;
606pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION;
607pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE;
608pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE;
609pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX;
610pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX;
611pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID;
612pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID;
613pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID;
614pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE;
615pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX;
616pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET;
617pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH;
618pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE;
619pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR;
620pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME
621    = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR;
622pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR;
623pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR;
624pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME
625    = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR;
626pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME
627    = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR;
628pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL;
629pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL;
630ENUM!{enum D3D_RESOURCE_RETURN_TYPE {
631    D3D_RETURN_TYPE_UNORM = 1,
632    D3D_RETURN_TYPE_SNORM = 2,
633    D3D_RETURN_TYPE_SINT = 3,
634    D3D_RETURN_TYPE_UINT = 4,
635    D3D_RETURN_TYPE_FLOAT = 5,
636    D3D_RETURN_TYPE_MIXED = 6,
637    D3D_RETURN_TYPE_DOUBLE = 7,
638    D3D_RETURN_TYPE_CONTINUED = 8,
639}}
640pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM;
641pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM;
642pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT;
643pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT;
644pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT;
645pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED;
646pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM;
647pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM;
648pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT;
649pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT;
650pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT;
651pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED;
652pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE;
653pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED;
654ENUM!{enum D3D_REGISTER_COMPONENT_TYPE {
655    D3D_REGISTER_COMPONENT_UNKNOWN = 0,
656    D3D_REGISTER_COMPONENT_UINT32 = 1,
657    D3D_REGISTER_COMPONENT_SINT32 = 2,
658    D3D_REGISTER_COMPONENT_FLOAT32 = 3,
659}}
660pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE =
661    D3D_REGISTER_COMPONENT_UNKNOWN;
662pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE =
663    D3D_REGISTER_COMPONENT_UINT32;
664pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE =
665    D3D_REGISTER_COMPONENT_SINT32;
666pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE =
667    D3D_REGISTER_COMPONENT_FLOAT32;
668ENUM!{enum D3D_TESSELLATOR_DOMAIN {
669    D3D_TESSELLATOR_DOMAIN_UNDEFINED,
670    D3D_TESSELLATOR_DOMAIN_ISOLINE,
671    D3D_TESSELLATOR_DOMAIN_TRI,
672    D3D_TESSELLATOR_DOMAIN_QUAD,
673}}
674pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN =
675    D3D_TESSELLATOR_DOMAIN_UNDEFINED;
676pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN =
677    D3D_TESSELLATOR_DOMAIN_ISOLINE;
678pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI;
679pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD;
680ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
681    D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
682    D3D_TESSELLATOR_PARTITIONING_INTEGER,
683    D3D_TESSELLATOR_PARTITIONING_POW2,
684    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
685    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
686}}
687pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
688    D3D_TESSELLATOR_PARTITIONING_UNDEFINED;
689pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
690    D3D_TESSELLATOR_PARTITIONING_INTEGER;
691pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
692    D3D_TESSELLATOR_PARTITIONING_POW2;
693pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
694    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD;
695pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
696    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN;
697ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
698    D3D_TESSELLATOR_OUTPUT_UNDEFINED,
699    D3D_TESSELLATOR_OUTPUT_POINT,
700    D3D_TESSELLATOR_OUTPUT_LINE,
701    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
702    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
703}}
704pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
705    D3D_TESSELLATOR_OUTPUT_UNDEFINED;
706pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
707    D3D_TESSELLATOR_OUTPUT_POINT;
708pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
709    D3D_TESSELLATOR_OUTPUT_LINE;
710pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
711    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW;
712pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
713    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
714ENUM!{enum D3D_MIN_PRECISION {
715    D3D_MIN_PRECISION_DEFAULT,
716    D3D_MIN_PRECISION_FLOAT_16,
717    D3D_MIN_PRECISION_FLOAT_2_8,
718    D3D_MIN_PRECISION_RESERVED,
719    D3D_MIN_PRECISION_SINT_16,
720    D3D_MIN_PRECISION_UINT_16,
721    D3D_MIN_PRECISION_ANY_16 = 0xf0,
722    D3D_MIN_PRECISION_ANY_10 = 0xf1,
723}}
724ENUM!{enum D3D_INTERPOLATION_MODE {
725    D3D_INTERPOLATION_UNDEFINED,
726    D3D_INTERPOLATION_CONSTANT,
727    D3D_INTERPOLATION_LINEAR,
728    D3D_INTERPOLATION_LINEAR_CENTROID,
729    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE,
730    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID,
731    D3D_INTERPOLATION_LINEAR_SAMPLE,
732    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE,
733}}
734ENUM!{enum D3D_PARAMETER_FLAGS {
735    D3D_PF_NONE = 0,
736    D3D_PF_IN = 0x1,
737    D3D_PF_OUT = 0x2,
738}}
739DEFINE_GUID!{WKPDID_D3DDebugObjectName,
740    0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00}
741DEFINE_GUID!{WKPDID_D3DDebugObjectNameW,
742    0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41}
743DEFINE_GUID!{WKPDID_CommentStringW,
744    0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}