winapi_ui_automation/um/
audiosessiontypes.rs1use shared::minwindef::DWORD;
7ENUM!{enum AUDCLNT_SHAREMODE {
8 AUDCLNT_SHAREMODE_SHARED,
9 AUDCLNT_SHAREMODE_EXCLUSIVE,
10}}
11ENUM!{enum AUDIO_STREAM_CATEGORY {
12 AudioCategory_Other = 0,
13 AudioCategory_ForegroundOnlyMedia = 1,
14 AudioCategory_BackgroundCapableMedia = 2,
15 AudioCategory_Communications = 3,
16 AudioCategory_Alerts = 4,
17 AudioCategory_SoundEffects = 5,
18 AudioCategory_GameEffects = 6,
19 AudioCategory_GameMedia = 7,
20 AudioCategory_GameChat = 8,
21 AudioCategory_Speech = 9,
22 AudioCategory_Movie = 10,
23 AudioCategory_Media = 11,
24}}
25pub const AUDCLNT_STREAMFLAGS_CROSSPROCESS: DWORD = 0x00010000;
26pub const AUDCLNT_STREAMFLAGS_LOOPBACK: DWORD = 0x00020000;
27pub const AUDCLNT_STREAMFLAGS_EVENTCALLBACK: DWORD = 0x00040000;
28pub const AUDCLNT_STREAMFLAGS_NOPERSIST: DWORD = 0x00080000;
29pub const AUDCLNT_STREAMFLAGS_RATEADJUST: DWORD = 0x00100000;
30pub const AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED: DWORD = 0x10000000;
31pub const AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE: DWORD = 0x20000000;
32pub const AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED: DWORD = 0x40000000;
33ENUM!{enum AudioSessionState {
34 AudioSessionStateInactive = 0,
35 AudioSessionStateActive = 1,
36 AudioSessionStateExpired = 2,
37}}