winapi_ui_automation/shared/
dcomptypes.rs1use shared::dxgitype::DXGI_RATIONAL;
8use shared::minwindef::DWORD;
9use um::winnt::LARGE_INTEGER;
10ENUM!{enum DCOMPOSITION_BITMAP_INTERPOLATION_MODE {
11 DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
12 DCOMPOSITION_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
13 DCOMPOSITION_BITMAP_INTERPOLATION_MODE_INHERIT = 0xffffffff,
14}}
15ENUM!{enum DCOMPOSITION_BORDER_MODE {
16 DCOMPOSITION_BORDER_MODE_SOFT = 0,
17 DCOMPOSITION_BORDER_MODE_HARD = 1,
18 DCOMPOSITION_BORDER_MODE_INHERIT = 0xffffffff,
19}}
20ENUM!{enum DCOMPOSITION_COMPOSITE_MODE {
21 DCOMPOSITION_COMPOSITE_MODE_SOURCE_OVER = 0,
22 DCOMPOSITION_COMPOSITE_MODE_DESTINATION_INVERT = 1,
23 DCOMPOSITION_COMPOSITE_MODE_MIN_BLEND = 2,
24 DCOMPOSITION_COMPOSITE_MODE_INHERIT = 0xffffffff,
25}}
26ENUM!{enum DCOMPOSITION_BACKFACE_VISIBILITY {
27 DCOMPOSITION_BACKFACE_VISIBILITY_VISIBLE = 0,
28 DCOMPOSITION_BACKFACE_VISIBILITY_HIDDEN = 1,
29 DCOMPOSITION_BACKFACE_VISIBILITY_INHERIT = 0xffffffff,
30}}
31ENUM!{enum DCOMPOSITION_OPACITY_MODE {
32 DCOMPOSITION_OPACITY_MODE_LAYER = 0,
33 DCOMPOSITION_OPACITY_MODE_MULTIPLY = 1,
34 DCOMPOSITION_OPACITY_MODE_INHERIT = 0xffffffff,
35}}
36ENUM!{enum DCOMPOSITION_DEPTH_MODE {
37 DCOMPOSITION_DEPTH_MODE_TREE = 0,
38 DCOMPOSITION_DEPTH_MODE_SPATIAL = 1,
39 DCOMPOSITION_DEPTH_MODE_INHERIT = 0xffffffff,
40}}
41STRUCT!{struct DCOMPOSITION_FRAME_STATISTICS {
42 lastFrameTime: LARGE_INTEGER,
43 currentCompositionRate: DXGI_RATIONAL,
44 currentTime: LARGE_INTEGER,
45 timeFrequency: LARGE_INTEGER,
46 nextEstimatedFrameTime: LARGE_INTEGER,
47}}
48pub const COMPOSITIONOBJECT_READ: DWORD = 0x0001;
49pub const COMPOSITIONOBJECT_WRITE: DWORD = 0x0002;
50pub const COMPOSITIONOBJECT_ALL_ACCESS: DWORD = COMPOSITIONOBJECT_READ | COMPOSITIONOBJECT_WRITE;