pub unsafe extern "system" fn D3DDecompressShaders(
pSrcData: LPCVOID,
SrcDataSize: SIZE_T,
uNumShaders: UINT,
uStartIndex: UINT,
pIndices: *mut UINT,
uFlags: UINT,
ppShaders: *mut *mut ID3DBlob,
pTotalShaders: *mut UINT,
) -> HRESULT