Structs§
- D3D12_
FUNCTION_ DESC - D3D12_
LIBRARY_ DESC - D3D12_
PARAMETER_ DESC - D3D12_
SHADER_ BUFFER_ DESC - D3D12_
SHADER_ DESC - D3D12_
SHADER_ INPUT_ BIND_ DESC - D3D12_
SHADER_ TYPE_ DESC - D3D12_
SHADER_ VARIABLE_ DESC - D3D12_
SIGNATURE_ PARAMETER_ DESC - ID3D12
Function Parameter Reflection - ID3D12
Function Parameter Reflection Vtbl - ID3D12
Function Reflection - ID3D12
Function Reflection Vtbl - ID3D12
Library Reflection - ID3D12
Library Reflection Vtbl - ID3D12
Shader Reflection - ID3D12
Shader Reflection Constant Buffer - ID3D12
Shader Reflection Constant Buffer Vtbl - ID3D12
Shader Reflection Type - ID3D12
Shader Reflection Type Vtbl - ID3D12
Shader Reflection Variable - ID3D12
Shader Reflection Variable Vtbl - ID3D12
Shader Reflection Vtbl
Constants§
- D3D12_
SHVER_ COMPUTE_ SHADER - D3D12_
SHVER_ DOMAIN_ SHADER - D3D12_
SHVER_ GEOMETRY_ SHADER - D3D12_
SHVER_ HULL_ SHADER - D3D12_
SHVER_ PIXEL_ SHADER - D3D12_
SHVER_ RESERVE D0 - D3D12_
SHVER_ VERTEX_ SHADER - D3D_
SHADER_ REQUIRES_ INNER_ COVERAGE - D3D_
SHADER_ REQUIRES_ ROVS - D3D_
SHADER_ REQUIRES_ STENCIL_ REF - D3D_
SHADER_ REQUIRES_ TYPED_ UAV_ LOAD_ ADDITIONAL_ FORMATS - D3D_
SHADER_ REQUIRES_ VIEWPORT_ AND_ RT_ ARRAY_ INDEX_ FROM_ ANY_ SHADER_ FEEDING_ RASTERIZER - IID_
ID3D12 Function Parameter Reflection - IID_
ID3D12 Function Reflection - IID_
ID3D12 Library Reflection - IID_
ID3D12 Shader Reflection - IID_
ID3D12 Shader Reflection Constant Buffer - IID_
ID3D12 Shader Reflection Type - IID_
ID3D12 Shader Reflection Variable
Type Aliases§
- D3D12_
CBUFFER_ TYPE - D3D12_
RESOURCE_ RETURN_ TYPE - D3D12_
SHADER_ VERSION_ TYPE - D3D12_
TESSELLATOR_ DOMAIN - D3D12_
TESSELLATOR_ OUTPUT_ PRIMITIVE - D3D12_
TESSELLATOR_ PARTITIONING - LPD3
D12FUNCTIONPARAMETERREFLECTION - LPD3
D12FUNCTIONREFLECTION - LPD3
D12LIBRARYREFLECTION - LPD3
D12SHADERREFLECTION - LPD3
D12SHADERREFLECTIONCONSTANTBUFFER - LPD3
D12SHADERREFLECTIONTYPE - LPD3
D12SHADERREFLECTIONVARIABLE