[−][src]Struct winapi_ui_automation::um::d3d11_1::ID3D11Device1Vtbl
Fields
parent: ID3D11DeviceVtbl
GetImmediateContext1: unsafe extern "system" fn(This: *mut ID3D11Device1, ppImmediateContext: *mut *mut ID3D11DeviceContext1)
CreateDeferredContext1: unsafe extern "system" fn(This: *mut ID3D11Device1, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext1) -> HRESULT
CreateBlendState: unsafe extern "system" fn(This: *mut ID3D11Device1, pBlendStateDesc: *const D3D11_BLEND_DESC1, ppBlendState: *mut *mut ID3D11BlendState1) -> HRESULT
CreateRasterizerState: unsafe extern "system" fn(This: *mut ID3D11Device1, pRasterizerDesc: *const D3D11_RASTERIZER_DESC1, ppRasterizerState: *mut *mut ID3D11RasterizerState1) -> HRESULT
CreateDeviceContextState: unsafe extern "system" fn(This: *mut ID3D11Device1, Flags: UINT, pFeatureLevels: *const D3D_FEATURE_LEVEL, FeatureLevels: UINT, SDKVersion: UINT, EmulatedInterface: REFIID, pChosenFeatureLevel: *mut D3D_FEATURE_LEVEL, ppContextState: *mut *mut ID3DDeviceContextState) -> HRESULT
Auto Trait Implementations
impl Send for ID3D11Device1Vtbl
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impl Sync for ID3D11Device1Vtbl
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impl Unpin for ID3D11Device1Vtbl
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,