winapi_ui_automation/um/
xinput.rs

1// Licensed under the Apache License, Version 2.0
2// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4// All files in the project carrying such notice may not be copied, modified, or distributed
5// except according to those terms.
6//! XInput procedure declarations, constant definitions and macros
7use shared::guiddef::GUID;
8use shared::minwindef::{BOOL, BYTE, DWORD, UINT, WORD};
9use um::winnt::{LPWSTR, SHORT, WCHAR};
10pub const XINPUT_DEVTYPE_GAMEPAD: BYTE = 0x01;
11pub const XINPUT_DEVSUBTYPE_GAMEPAD: BYTE = 0x01;
12pub const XINPUT_DEVSUBTYPE_UNKNOWN: BYTE = 0x00;
13pub const XINPUT_DEVSUBTYPE_WHEEL: BYTE = 0x02;
14pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: BYTE = 0x03;
15pub const XINPUT_DEVSUBTYPE_FLIGHT_SICK: BYTE = 0x04;
16pub const XINPUT_DEVSUBTYPE_DANCE_PAD: BYTE = 0x05;
17pub const XINPUT_DEVSUBTYPE_GUITAR: BYTE = 0x06;
18pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: BYTE = 0x07;
19pub const XINPUT_DEVSUBTYPE_DRUM_KIT: BYTE = 0x08;
20pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: BYTE = 0x0B;
21pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: BYTE = 0x13;
22pub const XINPUT_CAPS_VOICE_SUPPORTED: WORD = 0x0004;
23pub const XINPUT_CAPS_FFB_SUPPORTED: WORD = 0x0001;
24pub const XINPUT_CAPS_WIRELESS: WORD = 0x0002;
25pub const XINPUT_CAPS_PMD_SUPPORTED: WORD = 0x0008;
26pub const XINPUT_CAPS_NO_NAVIGATION: WORD = 0x0010;
27pub const XINPUT_GAMEPAD_DPAD_UP: WORD = 0x0001;
28pub const XINPUT_GAMEPAD_DPAD_DOWN: WORD = 0x0002;
29pub const XINPUT_GAMEPAD_DPAD_LEFT: WORD = 0x0004;
30pub const XINPUT_GAMEPAD_DPAD_RIGHT: WORD = 0x0008;
31pub const XINPUT_GAMEPAD_START: WORD = 0x0010;
32pub const XINPUT_GAMEPAD_BACK: WORD = 0x0020;
33pub const XINPUT_GAMEPAD_LEFT_THUMB: WORD = 0x0040;
34pub const XINPUT_GAMEPAD_RIGHT_THUMB: WORD = 0x0080;
35pub const XINPUT_GAMEPAD_LEFT_SHOULDER: WORD = 0x0100;
36pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: WORD = 0x0200;
37pub const XINPUT_GAMEPAD_A: WORD = 0x1000;
38pub const XINPUT_GAMEPAD_B: WORD = 0x2000;
39pub const XINPUT_GAMEPAD_X: WORD = 0x4000;
40pub const XINPUT_GAMEPAD_Y: WORD = 0x8000;
41pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: SHORT = 7849;
42pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: SHORT = 8689;
43pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: BYTE = 30;
44pub const XINPUT_FLAG_GAMEPAD: DWORD = 0x00000001;
45pub const BATTERY_DEVTYPE_GAMEPAD: BYTE = 0x00;
46pub const BATTERY_DEVTYPE_HEADSET: BYTE = 0x01;
47pub const BATTERY_TYPE_DISCONNECTED: BYTE = 0x00;
48pub const BATTERY_TYPE_WIRED: BYTE = 0x01;
49pub const BATTERY_TYPE_ALKALINE: BYTE = 0x02;
50pub const BATTERY_TYPE_NIMH: BYTE = 0x03;
51pub const BATTERY_TYPE_UNKNOWN: BYTE = 0xFF;
52pub const BATTERY_LEVEL_EMPTY: BYTE = 0x00;
53pub const BATTERY_LEVEL_LOW: BYTE = 0x01;
54pub const BATTERY_LEVEL_MEDIUM: BYTE = 0x02;
55pub const BATTERY_LEVEL_FULL: BYTE = 0x03;
56pub const XUSER_MAX_COUNT: DWORD = 4;
57pub const XUSER_INDEX_ANY: DWORD = 0x000000FF;
58pub const VK_PAD_A: WORD = 0x5800;
59pub const VK_PAD_B: WORD = 0x5801;
60pub const VK_PAD_X: WORD = 0x5802;
61pub const VK_PAD_Y: WORD = 0x5803;
62pub const VK_PAD_RSHOULDER: WORD = 0x5804;
63pub const VK_PAD_LSHOULDER: WORD = 0x5805;
64pub const VK_PAD_LTRIGGER: WORD = 0x5806;
65pub const VK_PAD_RTRIGGER: WORD = 0x5807;
66pub const VK_PAD_DPAD_UP: WORD = 0x5810;
67pub const VK_PAD_DPAD_DOWN: WORD = 0x5811;
68pub const VK_PAD_DPAD_LEFT: WORD = 0x5812;
69pub const VK_PAD_DPAD_RIGHT: WORD = 0x5813;
70pub const VK_PAD_START: WORD = 0x5814;
71pub const VK_PAD_BACK: WORD = 0x5815;
72pub const VK_PAD_LTHUMB_PRESS: WORD = 0x5816;
73pub const VK_PAD_RTHUMB_PRESS: WORD = 0x5817;
74pub const VK_PAD_LTHUMB_UP: WORD = 0x5820;
75pub const VK_PAD_LTHUMB_DOWN: WORD = 0x5821;
76pub const VK_PAD_LTHUMB_RIGHT: WORD = 0x5822;
77pub const VK_PAD_LTHUMB_LEFT: WORD = 0x5823;
78pub const VK_PAD_LTHUMB_UPLEFT: WORD = 0x5824;
79pub const VK_PAD_LTHUMB_UPRIGHT: WORD = 0x5825;
80pub const VK_PAD_LTHUMB_DOWNRIGHT: WORD = 0x5826;
81pub const VK_PAD_LTHUMB_DOWNLEFT: WORD = 0x5827;
82pub const VK_PAD_RTHUMB_UP: WORD = 0x5830;
83pub const VK_PAD_RTHUMB_DOWN: WORD = 0x5831;
84pub const VK_PAD_RTHUMB_RIGHT: WORD = 0x5832;
85pub const VK_PAD_RTHUMB_LEFT: WORD = 0x5833;
86pub const VK_PAD_RTHUMB_UPLEFT: WORD = 0x5834;
87pub const VK_PAD_RTHUMB_UPRIGHT: WORD = 0x5835;
88pub const VK_PAD_RTHUMB_DOWNRIGHT: WORD = 0x5836;
89pub const VK_PAD_RTHUMB_DOWNLEFT: WORD = 0x5837;
90pub const XINPUT_KEYSTROKE_KEYDOWN: WORD = 0x0001;
91pub const XINPUT_KEYSTROKE_KEYUP: WORD = 0x0002;
92pub const XINPUT_KEYSTROKE_REPEAT: WORD = 0x0004;
93STRUCT!{struct XINPUT_GAMEPAD {
94    wButtons: WORD,
95    bLeftTrigger: BYTE,
96    bRightTrigger: BYTE,
97    sThumbLX: SHORT,
98    sThumbLY: SHORT,
99    sThumbRX: SHORT,
100    sThumbRY: SHORT,
101}}
102pub type PXINPUT_GAMEPAD = *mut XINPUT_GAMEPAD;
103STRUCT!{struct XINPUT_STATE {
104    dwPacketNumber: DWORD,
105    Gamepad: XINPUT_GAMEPAD,
106}}
107pub type PXINPUT_STATE = *mut XINPUT_STATE;
108STRUCT!{struct XINPUT_VIBRATION {
109    wLeftMotorSpeed: WORD,
110    wRightMotorSpeed: WORD,
111}}
112pub type PXINPUT_VIBRATION = *mut XINPUT_VIBRATION;
113STRUCT!{struct XINPUT_CAPABILITIES {
114    Type: BYTE,
115    SubType: BYTE,
116    Flags: WORD,
117    Gamepad: XINPUT_GAMEPAD,
118    Vibration: XINPUT_VIBRATION,
119}}
120pub type PXINPUT_CAPABILITIES = *mut XINPUT_CAPABILITIES;
121STRUCT!{struct XINPUT_BATTERY_INFORMATION {
122    BatteryType: BYTE,
123    BatteryLevel: BYTE,
124}}
125pub type PXINPUT_BATTERY_INFORMATION = *mut XINPUT_BATTERY_INFORMATION;
126STRUCT!{struct XINPUT_KEYSTROKE {
127    VirtualKey: WORD,
128    Unicode: WCHAR,
129    Flags: WORD,
130    UserIndex: BYTE,
131    HidCode: BYTE,
132}}
133pub type PXINPUT_KEYSTROKE = *mut XINPUT_KEYSTROKE;
134extern "system" {
135    pub fn XInputGetState(
136        dwUserIndex: DWORD,
137        pState: *mut XINPUT_STATE,
138    ) -> DWORD;
139    pub fn XInputSetState(
140        dwUserIndex: DWORD,
141        pVibration: *mut XINPUT_VIBRATION,
142    ) -> DWORD;
143    pub fn XInputGetCapabilities(
144        dwUserIndex: DWORD,
145        dwFlags: DWORD,
146        pCapabilities: *mut XINPUT_CAPABILITIES,
147    ) -> DWORD;
148    pub fn XInputEnable(
149        enable: BOOL,
150    );
151    pub fn XInputGetAudioDeviceIds(
152        dwUserIndex: DWORD,
153        pRenderDeviceId: LPWSTR,
154        pRenderCount: *mut UINT,
155        pCaptureDeviceId: LPWSTR,
156        pCaptureCount: *mut UINT,
157    ) -> DWORD;
158    pub fn XInputGetBatteryInformation(
159        dwUserIndex: DWORD,
160        devType: BYTE,
161        pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION,
162    ) -> DWORD;
163    pub fn XInputGetKeystroke(
164        dwUserIndex: DWORD,
165        dwReserved: DWORD,
166        pKeystroke: PXINPUT_KEYSTROKE,
167    ) -> DWORD;
168    pub fn XInputGetDSoundAudioDeviceGuids(
169        dwUserIndex: DWORD,
170        pDSoundRenderGuid: *mut GUID,
171        pDSoundCaptureGuid: *mut GUID,
172    ) -> DWORD;
173}