Crate win_loop

source ·
Expand description

win-loop

Windowing (using winit1), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. The game loop is based on https://gafferongames.com/post/fix_your_timestep.

Originally part of pix-win-loop, now moved to a separate crate.

Cargo features

The crate features rwh_04, rwh_05 and rwh_06 enable corresponding winit features. By default winit has all its default features enabled except rwh_06, so you have to specify one of the rwhs in case you need them.

Note: As of version 0.6.0 (and only 0.6.0, as it stands now; see note 2), all of winit’s features are disabled. You can still enable rwh_NN directly from this crate’s features. If you need to enable others, add something like:

[dependencies]
# ...
winit = { version = "0.29", features = [ ...whatever you need... ] }

to your Cargo.toml.

Note 2: As of version 0.6.1, the winit-default feature has been added, which enables winit’s default features, except for rwh_06. It is enabled by default so that docs.rs can actually build the crate.

Warning

Crate versions 0.3 and lower might fail to compile on web because of a silly mistake. Should be fixed in 0.4.0.

Re-exports

Structs

Enums

  • Input state of a mouse button/keyboard key.

Traits

  • Application trait.

Functions

  • Start the application.