Structs§
- Auto
Reset Event - A AutoResetEvent
- Event
Guard - EventGuard
- Manual
Reset Event - A ManualResetEvent
- Manual
Reset Event Pair - A ManualResetEventPair
- Pulse
Event - A PulseEvent
Traits§
- Event
- A public trait for passing in the events into a wait function, which gives access to the private EventHandle’s state
Functions§
- wait_
all - Waits for the all events to fire and returns true on success
- wait_
first - Waits for the first event to fire and returns the position of the event given
- wait_
one - Waits for a single event to be fired