Expand description
Wicker
It’s often helpful to have weighted probabilities.
This crate offers the WeightedPicker
struct that serves as a sort of weighted bag;
you can give it entries with various weights, and then randomly sample them.
This is the way Minecraft loot tables work, if this sounds familiar.
The algorithm used is Vose’s Alias Method (scroll to the bottom), which to be honest I absolutely do not understand. But it has O(n) creation and O(1) selection, so sounds good to me.
A WeightedPicker
is static; you can’t edit the probabilities after you’ve created it due
to the algorithm used. However, you can edit each associated value after creation through the
WeightedPicker::pick
method, if you wanted to do that for some reason.
Sample Usage
let picker = WeightedPicker::new(vec![
("common", 10.0),
("uncommon", 5.0),
("rare", 2.0),
("legendary", 1.0),
("mythic", 0.1),
]);
let mut rng = rand::thread_rng();
for _ in 0..10 {
println!("- {}", picker.get(&mut rng));
}
A sample output:
- legendary
- rare
- uncommon
- common
- common
- rare
- uncommon
- common
- common
- uncommon
Modules
Iterators over
WeightedPicker
s.