Structs§
- Attachment
- Attachment point for external models
- Bone
- Skeleton bone for skinned animation
- Camera
- Camera definition
- Collision
Shape - Collision volume for physics
- Corn
Emitter - PopcornFX particle emitter (Reforged)
- Event
Object - Animation event trigger
- Extent
- Face
Effect - Facial animation effect (Reforged)
- Geoset
- Mesh geometry
- Geoset
Animation - Geoset visibility and color animation
- Helper
- Helper node (attachment point)
- Layer
- Material rendering layer
- Layer
Shading Flag - Shader and rendering flags
Bit flags. Combine with
|, test withLayerShadingFlag::contains. - Layer
SubTexture - Sub-texture definition (Reforged multi-texture)
- Light
- Light source
- Material
- Material definition with rendering properties
- Material
Flag - Material-level flags
Bit flags. Combine with
|, test withMaterialFlag::contains. - Model
- Complete MDX model file structure
- Node
- Base node in the model hierarchy
- Node
Flag - Flags controlling node behavior and rendering
Bit flags. Combine with
|, test withNodeFlag::contains. - Parser
- Parser for MDX model files
- Particle
Emitter - Particle emitter version 1 (uses external model)
- Particle
Emitter2 - Particle emitter version 2 (sprite-based)
- Ribbon
Emitter - Ribbon/trail emitter
- Sequence
- Animation sequence definition
- Sound
- Sound definition (deprecated, not used in shipped models)
- Sound
Emitter - Sound emitter attached to the model hierarchy (deprecated)
- Texture
- Texture definition
- Texture
Animation - UV coordinate animation
- Track
F32 - Generic animation track with keyframe data
- Track
Quaternion - Generic animation track with keyframe data
- Track
U32 - Generic animation track with keyframe data
- Track
Vector3f - Generic animation track with keyframe data
- Writer
- Writer for MDX/MDL model files
Enums§
- Collision
Shape Shape Type - Geoset
Animation Flag - Geoset animation flags
- Interpolation
Type - Layer
Filter Mode - Blending/filter mode for the layer
- Layer
Shader Type - Layer
Slot Type - Light
Type - Type of light source
- MDLX
Format - Source format selector for buffer-based parsing.
- MdlFormat
- Selects which MDL text dialect Writer / writeModelToMdl emits.
- Node
Type - Type of node in the hierarchy
- Sequence
Flag - Sequence playback flags
- Texture
Flag - Texture wrap flags
- Upgrade
Mode - Version handling mode